\begin{Verbatim}[commandchars=\\\{\}] //////Red [Widow Nests] Dungeon. Requires Fera freed, encountered in Swamp The warmth, humidity, and dense foliage of the swamp has you almost fed up with this trek from the start, but you\PYZsq{}re surprised to find a walk\PYZhy{}able path begin to form. The grass and bushes appear to grow larger and denser along either side of nearly bare dirt. There\PYZsq{}s something unnatural about it, and you can\PYZsq{}t be sure how it was done. Curiosity leads you to follow it. Keeping your eyes vigilant, you observe the occasional spiderweb becoming progressively more frequent. The path stretches on and on, and the suspicion of where it leads pangs at your mind that it\PYZsq{}s some kind of trap, but then you see it: a clearing, wide and inviting, with an albino plant in its center. The flora is a flytrap, with its maw clenched tightly on a dead red spider. Looking up ahead, there is a large area of the swamp blanketed in sheets of webbing. The canopy above it is woven together by the silk, casting all in shadow. Whatever lies within is obscured by the darkness, but the flytrap suggests at least one hazard. [b:The red widow nests can now be accessed from the \PYZsq{}Dungeons\PYZsq{} submenu.] [Enter] [Leave] //Leave You followed this path and now you know what it leads to. If you want to come back, you know where to go, and with that in mind, you head toward camp. ////Enter/Entrance from [Dungeons] X,Y coord: (4, 1) Sheets of silk connect every branch and twig in every tree and bush, with countless little specks of spiders crawling around inside. There\PYZsq{}s water forming puddles sporadically, and quite a large pool to your immediate left. To your right there\PYZsq{}s thicker foliage and thorny vines. But straight ahead, the path is relatively walk\PYZhy{}able. [ ] [North] [ ] [ ] [Exit] [ ] ////(4, 2) The path curves ahead to the north\PYZhy{}east, but the surrounding webs and branches look dry enough to burn if you want to make a shortcut. Still, the ground is sodden, with tall grass that could protect some red widows from the flames. Making a path of your own could avoid ambushes, but you might get a few bites in the process. [if (no fire spells or specials) \PYZob{}Thinking on it, you don\PYZsq{}t have any way of making a fire potent enough to burn through all of this at the moment. You suppose you\PYZsq{}ll have to disregard that idea for now.\PYZcb{}] [ ] [Fire](4, 4) [North\PYZhy{}East](5,3) [Fire](3,2) [South](4,1) [Fire](7,2) \end{Verbatim}