\begin{Verbatim}[commandchars=\\\{\}] ///Attempting to enter the desert (first time) if no Aquamarine Ring Crossing over into the desert, the sun\PYZhy{}baked sand immediately irritates your [underbody.skinfurscales], sapping moisture from the fish\PYZhy{}like coil. It pains you, but you continue a little further, bearing the harshness of the dry desert air until falling into a coughing fit. You reach for water, or any moisture at all, desperate for some kind of relief. \PYZsh{}has inventory item that can increase fluid, except bimbo liq, bro brew, or liddellium [if (spring water in inventory) \PYZob{}Your [hand] grasps the bottle of water from Minerva\PYZsq{}s abode. With haste, you bring it to your lips and drink the contents. The pure, clean water is an incomparable relief to you. Next time, you should bring much more, you aren\PYZsq{}t sure of how far you can travel on just this much.|[if (marble\PYZsq{}s milk || isabella\PYZsq{}s milk) \PYZob{}A lovable bovine had given you her milk before you parted, and the bottle is still in your [inventory]. Comforted, you retrieve the sustenance and quaff it with haste. The pain of the dry dunes is mitigated slightly, but you won\PYZsq{}t enjoy this.|[if (has item with increase slime fluid property, assign one, randomly, to parse [item]) \PYZob{}Your [hand] grasps the [item] you brought with you. Desperate for fluid, you do as you must. \PYZob{}call item consumtion scene\PYZcb{} [pg]It\PYZsq{}s not an ideal solution, but it spares you from collapsing.\PYZcb{}]\PYZcb{}] At the very least, you should find some clean [i:water] instead, next time.\PYZcb{}] \PYZob{}continue exploring desert, \PYZhy{}10speed while there\PYZcb{} \PYZsh{}no fluid in inventory Nothing suitable appears in your [inventory], driving your anxiety up. You cannot face this landscape in your present condition, and so you force yourself to turn back and retreat to camp. Bring something to drink, next time... \PYZob{}return to camp, add 30 fatigue\PYZcb{} ///Attempting to enter the volcanic crag (first time) with no Aquamarine Ring The heat increases dramatically as you crest the rocky terrain. Dry, cracked rock, ash, and soil is all there is to stand on, all burning to the touch. Lava flows can be seen, too. It hurts just to contemplate traversing a land like this. The muscles in your fish\PYZhy{}like body clench up. Your throat squeezes shut and leaves you coughing yourself hoarse. You [i:need] some moisture. \PYZsh{}has inventory item that can increase fluid, except bimbo liq, bro brew, or liddellium [if (spring water in inventory) \PYZob{}Your [hand] grasps the bottle of water from Minerva\PYZsq{}s abode. With haste, you bring it to your lips and drink the contents. The pure, clean water is an incomparable relief to you. Next time, you should bring much more, you aren\PYZsq{}t sure of how far you can travel on just this much.|[if (marble\PYZsq{}s milk || isabella\PYZsq{}s milk) \PYZob{}A lovable bovine had given you her milk before you parted, and the bottle is still in your [inventory]. Comforted, you retrieve the sustenance and quaff it with haste. The pain of the singed landscape is mitigated slightly, but you won\PYZsq{}t enjoy this.|[if (has item with increase slime fluid property, assign one, randomly, to parse [item]) \PYZob{}Your [hand] grasps the [item] you brought with you. Desperate for fluid, you do as you must. \PYZob{}call item consumption scene\PYZcb{} [pg]It\PYZsq{}s not an ideal solution, but it spares you from collapsing.\PYZcb{}]\PYZcb{}] At the very least, you should find some clean [i:water] instead, next time.\PYZcb{}] \PYZob{}continue exploring crag, \PYZhy{}20 speed while there\PYZcb{} \PYZsh{}no fluid in inventory Nothing suitable appears in your [inventory], driving your anxiety up. You cannot face this landscape in your present condition, and so you force yourself to turn back and retreat to camp. Bring something to drink, next time... \PYZob{}return to camp, add 30 fatigue\PYZcb{} //Subsequent attempts (either region) with no aquamaring [if (no fluid items) \PYZob{}You can\PYZsq{}t handle that in your present condition, you need to bring extra fluids. \PYZob{}return to explore menu, no time consumed\PYZcb{}|You slither into progressively hotter, dryer, more unforgiving terrain. It is daunting, but you quaff [item] and proceed.\PYZob{}\PYZhy{}10/20 speed while exploring\PYZcb{}\PYZob{}call item use scene\PYZcb{}\PYZcb{}] ///Gain +10 current and +10 max speed when exploring swamp, bog, boat. +20 if fully submerging in water. Fatigue costs reduced. //Boat use if isMer (I\PYZsq{}ll just assume this as the conditional the parser will have for is mermaid) You reach the dock without any incident and board the small rowboat. The water is calm and placid, inviting you for a swim, but [if (factory not clear) \PYZob{}there\PYZsq{}s something faintly toxic about it|[if (factory overloaded) \PYZob{}it appears somewhat muddy and has a faint pungent odor|knowing what\PYZsq{}s been pumped into it for years, Marae needs time to purify it all\PYZcb{}]\PYZcb{}]. [Row] [Swim] /Swim. This applies a little corruption and lust. If factory shut down, it\PYZsq{}s very little. Despite the slight taint to it, your gills invigorate you in water, and so you decide that it is worth the hazards, and dive in. /Row Wary, you set out in the comfort of the boat, only submerging the end of your tail in the water, and wondering if you\PYZsq{}ll find any strange islands or creatures in the lake. / public function findLightRailAvenger() \PYZob{} outputText(\PYZdq{}You\PYZsq{}re near the center of the lake. Your [if (swim) \PYZob{}limbs|arms\PYZcb{}] are burning with exhaustion, and it\PYZsq{}s becoming evident that there\PYZsq{}s nothing interesting to be found here.\PYZdq{}); outputText(\PYZdq{}[pg]Suddenly, a glint at the bottom of the lake catches your eyes.\PYZdq{}); outputText(\PYZdq{}[pg]You move in to investigate. It is a rather curious thing; the clouds have congregated in a way that the only ray of sunshine is beaming down onto the submerged metallic object. Its reflection is fierce, almost as bright as the sun itself.\PYZdq{}); outputText(\PYZdq{}[pg]You decide to dive down and see what it is.\PYZdq{}); outputText(\PYZdq{}[pg]The object is hidden pretty deep underwater, but, [if (isMer) \PYZob{}thanks to your aquatic form|[if (hasGills) \PYZob{}thanks to your gills|for some reason\PYZcb{}]\PYZcb{}], you don\PYZsq{}t feel shortness of breath. You\PYZsq{}ve been underwater for several dozen seconds now, but you\PYZsq{}re absolutely fine. Staring at the reflection gives you breath and energizes you.\PYZdq{}); outputText(\PYZdq{}[pg]You finally reach the object, and it\PYZsq{}s a sword, and a sheath nearby! It is stabbed deep on a rock, but you manage to pull it off with remarkable ease. You head back to the surface to better analyze your prize.\PYZdq{}); doNext(findLightRailAvenger2); \PYZcb{} function nothingSpecial() \PYZob{} images.showImage(\PYZdq{}location\PYZhy{}boat\PYZdq{}); if (Utils.rand(2) == 0) \PYZob{} outputText(\PYZdq{}You [if (swim) \PYZob{}swim|row[if (isMer) \PYZob{} as your fin swishes in the waters\PYZcb{}]\PYZcb{}] for nearly an hour, until your [if (swim) \PYZob{}limbs|arms\PYZcb{}] practically burn with exhaustion.\PYZdq{}); \PYZcb{} else \PYZob{} outputText(\PYZdq{}You give up on finding anything interesting, and decide to go check up on your camp.\PYZdq{}); \PYZcb{} doNext(camp.returnToCampUseOneHour); \PYZcb{} \PYZcb{} \end{Verbatim}