wocwbk (text, doesn't expire)
////If met Telly traveling before, now meeting first time at Bazaar
Inside is just as you remember from when you've come across her wagon in your travels, and the little demoness is sitting happily behind her counter, idly doodling something onto the mess of flowers, hearts, and stars already drawn on. She glances up and begins to welcome you. [say: Welcome to Telly's Toys & Treats! I'm Telly and--the same Telly you met before! Hello again, [mister]!] she exclaims with glee. [say: I hope you're enjoying the bazaar! Would you like to buy any toys or treats?]
///Traveling encounter first time, after having seen at the Bazaar
A familiar pink wagon stands out against the otherwise unremarkable terrain. The yellow stars dotting the corners give a distinctly out-of-place childish flair in this landscape, and you ponder what others would think reading "Telly's Toys & Treats" as they take in such a situation. Presumably, the shopkeeper is inside.
[Enter].tooltip="See what brings her out here, and maybe make a purchase." [Leave].tooltip="Leave her to her business."
//Leave
Whatever it may be that has her out here, you'll leave her to it. If you change your mind about visiting her shop, you know where you're likely to find her later.
//Enter
The door is unlocked, and you open it to see Telly sat happily behind her counter, sewing a torn stuffed toy. Your entry catches her attention, and she looks up with beaming excitement. [say: Welcome to Telly's Toys & Treats! I'm Telly and--and I remember you from the bazaar, [mister]!] She smiles brightly, warping the shape of the [tellyFacePaint] painted on her cheek. You express similar surprise at finding her out here, so far from the caravan. 

[say: That's a good place to do business, but it's a waste of money to spend [b:all] my time there,] she explains. Telly lifts the toy in her hand and continues. [say: I can fix stuff anywhere, and maybe find some new customers that have trouble braving the plains! And I have business dealings to make with some settlements on occasion.]
{normal options}
////Meeting Telly in travel, first time, [Explore]. Can't encounter in the first week.
Along the vague semblances of road that you manage to follow, you spot a light pink wagon, large enough to haul a fair amount of stuff. Assuming no immediate danger, you continue approaching it as you eye it up further. There's a horse tied to the front, calm and waiting patiently for when next to trot on. The side of the wagon is decorated with yellow stars, and you spot a sign on it that reads "Telly's Toys & Treats!"

There's a door on the back of the wagon.
[Enter].tooltip="You could probably buy things here." [Leave].tooltip="You can do without whatever this is."
//Leave
Your travel continues, as you're uninterested in the pastel wagon or its toys and treats. {resume explore}
//Revisit after leaving, yet to enter.
Along the road is Telly's Toys & Treats, the pale pink wagon you spotted before. Though the location is different, and the steed less enthused about the present moment, it's largely the same situation as last. Is it time to shop for this world's idea of "toys and treats?"
//Also chat 21, about Greta, and the chat about the Bazaar, wouldn't appear until you've seen Telly there
//Enter first time, traveling edition
outputText("The inside of Telly's Toys & Treats is just as colorful as its outside. On the right side there are two windows overlooking a number of boxes and drawers presumably containing excess stock or personal items, while the left side has an array of shelves being lit by the aforementioned windows. The lowest shelves hold jars of many colorful candies; the higher shelves have toys and stuffed animals, all labeled and priced. Behind the doodle-covered counter sits a small blonde girl with hazel eyes and a purple butterfly painted on her cheek, seeming to be stitching something together. You're about to question what such an innocent-looking child is doing in this place before you notice small horns poking through her hair. " + (flags[kFLAGS.CODEX_ENTRY_ALICE] ? "An Alice?" : "A demon?"));

The girl finishes pulling the needle through the fabric in her hands, then glances up at you. [say: Oh? A customer? Hi!] she exclaims with giddy energy. [say: I didn't expect anyone way out here. Welcome to Telly's Toys & Treats, I'm Telly, and I sell toys and treats!] She skips around the counter and over to you to offer a handshake, causing you to instinctively pull back, wary to trust a demon, even one [if (isChild) {your age|so seemingly harmless}]. To this reaction, Telly giggles and explains, [say: I wouldn't hurt a customer, [mister], that's bad for business!] Stepping backwards whimsically, the merchant puts her hands behind her and adds, [say: And I'm an Alice, there's not much I could do to hurt anybody.]
{normal options}
///Traveling encounter subsequent
Through your travels, you happen upon Telly's wagon trudging along the beaten path people may have once called a road. She spots you from her perch on the front, slowing the horse pulling it. 

[say: Hi, [mister]! Are you interested in making a purchase today?] she says with a gleeful smile. 

[Shop].tooltip="Go inside and browse her wares." [Leave].tooltip="You're busy, just passing by."
//Decline
While the offer is tempting, you have things to do, and no pressing need of her wares. You wave her off and she returns in kind, happily wishing you well as she resumes her journey.
//Shop
Of course, that sounds like a great suggestion. Telly grins and gestures you to head into the door in the back. As you open it and enter, you see the window above Telly's bed behind the counter open, and she slips upside-down through, landing on the pillows and blankets with a giggle. She rolls off and skips to the counter in moments. 

[say: Welcome to Telly's Toys & Treats! I'm Telly, and I sell toys and treats!]

////new [Chat] 
Demons are powerful soulless monsters exuding sexuality and might, or so you've been lead to believe. [if (hasCodex=imp) {Obviously the imps aren't the same, but w|W}]hy are Alices so unlike the stereotype? 

[say: Magic and alchemy, [mister]!] Telly replies. [say: Really powerful stuff too! If you ever find one of those special potions, you better hope you don't drink it by accident!]

Duly noted.