{"id":"wnygci","deleted":false,"future_paste":false,"expired":false,"language":"text","created_at":"2024-09-24 23:47:00","expires_at":null,"content":"\/\/Marble Kids Playtime with Rathazul\r\n\/\/It's meant to be added as another possible scene when choosing to spend time with Marble's kids. Requires Rathazul in camp.\r\n\/\/I wrote a version with only pseudocode below, in case you prefer reading it like that\r\n\r\noutputText(\"You spend some leisure time with \");\r\nif (flags[kFLAGS.MARBLE_KIDS] > 1) outputText (\"the kids\");\r\nelse if (flags[kFLAGS.MARBLE_BOYS] == 1) outputText(\"your son\");\r\nelse outputText(\"your daughter\");\r\noutputText(\". Your games take you around the camp until you come across Rathazul, smoke rises from his alchemy equipment as he works on another one of his concoctions. Curious, your \");\r\nif (flags[kFLAGS.MARBLE_KIDS] > 1) outputText (\"children run\");\r\nelse if (flags[kFLAGS.MARBLE_BOYS] == 1) outputText(\"son runs\");\r\nelse outputText(\"daughter runs\");\r\noutputText (\" up to him to get a closer look at his work and ask him what he is doing.\");\r\noutputText (\"[pg]Without looking away from his equipment, he explains he\u2019s experimenting with a new potion, and this only makes your \");\r\nif (flags[kFLAGS.MARBLE_KIDS] > 1) outputText (\"children more curious. They ask him\");\r\nelse {\r\n    if (flags[kFLAGS.MARBLE_BOYS] == 1) outputText(\"son more curious. He\");\r\n    else outputText(\"daughter more curious. She\");\r\n    outputText(\"asks him\");\r\noutputText(\"how does his alchemy work, and the old rat\");\r\nif (!nofur) outputText(\"-morph\");\r\noutputText(\" raises his head, pleasantly surprised.\");\r\noutputText(\"[pg]Rathazul\u2019s years of experience are made evident from the way he speaks of the basics of alchemy and how he applies them while he continues working on his potion, explaining the process in a simplified manner. \");\r\nif (player.inte <= 30) outputText(\"Just like you, y\");\r\nelse outputText(\"Y\");\r\noutputText(\"our \");\r\nif (flags[kFLAGS.MARBLE_KIDS] > 1) outputText (\"kids understand nothing of what he says, but they stay interested the whole explanation.\");\r\nelse {\r\n    if (flags[kFLAGS.MARBLE_BOYS] == 1) outputText(\"son\");\r\n    else outputText(\"daughter\");\r\n    outputText(\"doesn\u2019t understand anything of what he says, but stays interested about everything as he explains.\");\r\noutputText(\" After Rathazul lesson\u2019s finished, your \");\r\nif (flags[kFLAGS.MARBLE_KIDS] > 1) outputText (\"children say\");\r\nelse {\r\n    if (flags[kFLAGS.MARBLE_BOYS] == 1) outputText(\"son says\");\r\n    else outputText(\"daughter says\");\r\noutputText(\" goodbye to Rathazul and you return to the nursery.\");\r\ndoNext (returnToCampUseOneHour);\r\n\r\n\r\n\r\n\/\/Pseudocode only version\r\n\r\nYou spend some leisure time with [if (flags[kFLAGS.MARBLE_KIDS] > 1){the kids|[if (flags[kFLAGS.MARBLE_BOYS] == 1){your son|your daughter}]}]. Your games take you around the camp until you come across Rathazul, smoke rises from his alchemy equipment as he works on another one of his concoctions. Curious, your [if (flags[kFLAGS.MARBLE_KIDS]) > 1{children run|[if (flags[kFLAGS.MARBLE_BOYS] == 1){son runs|daughter runs}]}] up to him to get a closer look at his work and ask him what he is doing.\r\n\r\nWithout looking away from his equipment, he explains he\u2019s experimenting with a new potion, and this only makes your [if (flags[kFLAGS.MARBLE_KIDS] > 1){children more curious. They ask him|[if (flags[kFLAGS.MARBLE_BOYS] == 1){son more curious. He|daughter more curious. She}] asks him}] how does his alchemy work, and the old rat[if (nofur){-morph}] raises his head, pleasantly surprised.\r\n\r\nRathazul\u2019s years of experience are made evident from the way he speaks of the basics of alchemy and how he applies them while he continues working on his potion, explaining the process in a simplified manner. [if (player.inte <= 30){Just like you, y|Y}]our [if (flags[kFLAGS.MARBLE_KIDS] > 1){kids understand nothing of what he says, but they stay interested the whole explanation.|[if (flags[kFLAGS.MARBLE_BOYS] == 1){son|daughter}] doesn\u2019t understand anything of what he says, but stays interested about everything as he explains.}]\r\n\r\nAfter Rathazul lesson\u2019s finished, your [if (flags[kFLAGS.MARBLE_KIDS] > 1){children say|[if (flags[kFLAGS.MARBLE_BOYS] == 1){son says|daughter says}] goodbye to Rathazul and you return to the nursery.\r\n\/\/End event. 1 hour passes"}