{"id":"winucg","deleted":false,"future_paste":false,"expired":false,"language":"text","created_at":"2022-11-16 08:43:00","expires_at":null,"content":"\/\/\/\/\/Farm NIGHT MODE. Many things are a bit off when considering how late you can visit. Some changes to reflect time.\r\n\/\/\/\/Farm Menu Screen (old)\r\nWhitney\u2019s farm is remarkably large for such a humble operation. What do you want to do?\r\n\/\/\/\/Farm Menu New\r\n#daytime\r\nMany plots filled with crops surround the humble homestead that overlooks the lake. Various other structures also dot the land--such as the barn, which has its own forge behind it for repairing tools. Housing for animals faces the more open, otherwise unused land, making it easy to let livestock out to graze. Whitney\u2019s farm is remarkably large for such a humble operation. What do you want to do?\r\n#night\r\nAlthough the light of the sun is absent, you can make out the broad strokes enough to get around. The farm may be large, but it is simple to navigate. \r\n \r\n\/\/\/\/Farm encounter if haven't met Whitney, edits for age, hunger system and if you've seen the farm already during the night\r\nYou find a quaint farmhouse on the far shores of the lake[if (found farm at night) {, recognizing it from the other night}]. Around the homestead are a range of gardens, filled with delicious fruits and vegetables. Your belly rumbles, [if (satiety<35) {aching with hunger|tantalized by the sights and scents}], as you approach the dwelling. A figure in a pepper patch rises up to greet you, waving you over.\r\n \r\nYou [if (day<7) {do your best to conceal your|don't find it a}] surprise as you realize the farmer is a woman with \" + (noFur ? \"dog-like ears and a fluffy tail\" : \"fur and canine-like features\") + \". She giggles happily and beckons you over. [say: Welcome [if (isChild) {young'n|stranger}], it sure is pleasant to see a new face 'round here. My name's Whitney, and [if (isChild) {you're mighty lucky wanderin' my way|it's mighty fine I don't have to pitchfork you like most guests}]!] She fills you in about the lake and her farm, telling you how the demons can't seem to stay close for long, and monsters always seem weaker the few times they have approached. Whitney catches herself rambling and rapidly changes subject. [say: I've got to get back to work, but you help yourself to the peppers, hun[if (isChild) {--I won't go letting a nice young kid starve out there}]!][pg]\r\n\/\/\/\/Farm encounter if haven't met Whitney, at night.\r\nAlong your lakeside stroll, you spot what appears to be a house further from the water, surrounded by fields of, presumably, crops. As you near the edge of the farm, the slight scent of vegetation catches your attention. Surveying the place, you figure whoever lives here is in the house and preparing for bed, if not already sleeping. [if (satiety<35) {Your stomach growls in distress|The thought of what you'll be doing for food in the morning rolls in your mind}] as you shift your gaze to the nearest patch. With all they've got growing here, you doubt they'd notice you stealing a little. \r\n[Steal].tooltip=\"They won't miss it.\" [Leave].tooltip=\"Maybe come back in the daytime?\"\r\n\/\/\/Leave\r\nYou shake your head. A passing thought and nothing more; you can forage on your own for now.\r\n\/\/\/Steal\r\nThey have many plants growing here across several plots, you highly doubt one or two disappearing will even be noticed. Not like they'd know it's you anyway. Crouching, you close the gap and begin fondling around what seems to be peppers. Though hard to see in the dark, you feel your way to the length and grasp the base. A projectile cuts though several leaves and narrowly misses your neck, throwing your heart through a loop while you stumble back, tearing the vegetable from its stalk. You glance at the arrow in the dirt and look up to see a mounted archer in the distance, beginning to charge. \r\n \r\nA fight in the dark with a ranged combatant who has mobility on their side is not a smart move. You accept your singular haul and sprint away from the farm, fortunately escaping without a second shot coming your way. {random pepper get} {+0.5cor}\r\n \r\n \r\n\/\/\/\/[Farm]>[Talk] Disable at night, with tooltip \"Whitney seems to have gone inside for the night.\"\r\n\/\/\/\/[Work] Disable at night, with tooltip \"Not much needs doing so far past sundown.\"\r\n\/\/\/\/[Explore] night versions\r\n\/\/\/JOG night edit. \r\nEmbracing the open air, you speed your [walk] into [if (not biped) {something of }]a brisk jog. The swift [if (quadruped) {gallop|journey}] in the dark is soothing to an extent, free from the hustle and bustle of the working day. [if (metKelt and he's not dead or TF'd) {Your peace of mind is disturbed as you notice the glare of Kelt, with his bow ready in hand. Fortunately, he recognizes you before loosing an arrow in your direction. He continues his trot, saying nothing.}] \r\n{+1spd}\r\n\/\/\/View edit\r\nAfter wandering around for a while, you find yourself atop a slight rise looking out over the farm and the distant, faintly shimmering lake. Settling in, you let yourself absorb the view, unperturbed by the corrupt creatures that would pounce were you to rest in most places this late. \r\n\/\/current version includes dynStats(\"cor\", -rand(3));\r\n\/\/\/Cows edit. I've seen cows sleep outside, but I don't think they necessarily always do. Would Whitney's? \r\nYou happen upon some sleeping cows as you explore, all seeming quite at peace, their bodies rising and falling so slightly as they breathe. \r\n\/\/Daytime version has lewd remarks if you have a horse dick. If you want to fuck a cow, you could probably put that here. \r\n\/\/\/"}