\begin{Verbatim}[commandchars=\\\{\}] //New parser stuff for Minerva //(minervaPurity) =\PYZgt{} () \PYZhy{}\PYZgt{} [KFLAGS.MINERVA\PYZus{}PURIFICATION\PYZus{}PROGRESS]. It works like in the original version, but the values are different. It starts at 0, changes to 1 when she tells you about her parasite, and after purifying her it changes to 2(if Jojo helped remove the parasite) or 3 (if Marae purified her). If Minerva gets fully corrupted, it becomes \PYZhy{}1. //(minervaPure) =\PYZgt{} () \PYZhy{}\PYZgt{} When (minervaPurity \PYZgt{} 1). Used when it\PYZsq{}s not important who helped remove her corruption. //(minervaDedicked) \PYZhy{}\PYZgt{} MinervaScene.saveContent.minervaDedicked == true (Used to determine if Minerva\PYZsq{}s dick was removed). //MinervaScene.saveContent.leiraBackstory \PYZhy{}\PYZgt{} Becomes == true when you first hear about how Minerva had sex with Leira. This only changes a small part of a scene, but could also be used in the future if anyone wants to add content related to Leira. I didn\PYZsq{}t write a parser equivalent since there\PYZsq{}s no need to use it yet. //MinervaScene.saveContent.minervaConfessed \PYZhy{}\PYZgt{} Becomes == true when Minerva confesses her feelings to you. Every other relevant flag that already exists in the game, including [KFLAGS.MINERVA\PYZus{}CHILDREN], [KFLAGS.TIMES\PYZus{}BIRTHED\PYZus{}SHARPIES], and flags[KFLAGS.MINERVA\PYZus{}LOVE] with its relevant function (minervaRomanced) and saveContent can be kept for now. \end{Verbatim}