//Minerva’s Victory and Loss scenes rework v1.1
//Added unarmed and naked variations for the two loss scenes.
//Removed a space after the final period in the loss by HP scene.
//Victory and loss are all used regardless of Minerva's corruption.
//Only the paragraphs that were changed are shown
//Loss by HP//
//Added unarmed version and replaced “the blow sends you on your back” with “the blow knocks you down”
Falling back from the siren's final strike, the blow sends you on your back[if (isunarmed) {, too weak to keep fighting.| as you drop your [weapon] in exhaustion}]. Thankfully, the soft, pillow-like moss covering the ground softens your fall. As you lay there, panting and exhausted from the fierce spar you had with the halberd-wielding siren, you hear her approach, laying her weapon on the ground and beginning to tend to your wounds. [say: Are you all right, [name]? Was I too rough on you?] she says with a worried tone in her voice.
//Loss by Lust//
//Added unarmed and naked versions
Falling back from the siren's final move, the lustful need is too much to ignore as you fall to your knees[if (!isunarmed) { and drop your [weapon]}], [if (isnaked){bringing your hands down to your crotch|sliding your hands into your [armor]}] and fondling yourself. As you sit there, panting and groaning from the fierce spar you had with the halberd-wielding siren, you hear her approach you, laying her weapon on the ground. [say: Are you all right, [name]? Was I too rough on you?] she says as she looks your needy body over, realizing your predicament. [say: G-goodness... did... did I do that to you?] A blush flooding over her cheeks at seeing her work.
//Victory by HP//
//Literally nothing was changed
//Victory by Lust//
//Added dedicked version
Your final move finishes the horny siren, her shorts [if (minervaDedicked){soaking wet|bulging obscenely and soaked} with her arousal. Falling to her knees, Minerva desperately grabs hold of her shorts, yanking them from her curvy hips, letting out a gasp of relief and a moan of need. [if (minervaDedicked){The siren's pussy keeps pouring out womanly essence like a desperate cry for attention, leaving her cunt wet and slick; it's needy and ready for something to fill her. Minerva|Between the lusty herm's legs stands her painfully hard cock, all sixteen thick inches throbbing with desperate need, her thighs soaked in womanly juices. Minerva's hands grab hold of her cock, stroking herself as she}] slips a pair of fingers into her quivering, slippery quim. [say: Oh, [name], p-please... ohhh... look what you've done. So mean, getting me so horny like this,] she says before letting out a long moan.
CODE VERSION
//Added unarmed and naked variations for the two loss scenes.
//Removed a space after the final period in the loss by HP scene.
@:allow(classes.scenes.areas.highMountains) function loseToMinerva() {
clearOutput();
minervaSprite();
//PC loss by physical
if (player.HP < 1) {
outputText("Falling back from the siren's final strike, the blow knocks you down[if (isunarmed) {, too weak to keep fighting.| as you drop your [weapon] in exhaustion}]. Thankfully, the soft, pillow-like moss covering the ground softens your fall. As you lay there, panting and exhausted from the fierce spar you had with the halberd-wielding siren, you hear her approach, laying her weapon on the ground and beginning to tend to your wounds. [say: Are you all right, [name]? Was I too rough on you?] she says with a worried tone in her voice.");
outputText("[pg]The friendly siren smiles down at you as she cares for you. [say: I thought you did well! You put up a real fight, but looks like Minerva came out on top this time!] she chirps happily with a proud look on her face. After healing your wounds, Minerva helps you up and holds toward you a freshly picked peach. [say: Here, eat this. It will help you recover your strength,] she says, sending you on your way.");
// return PC to options- no combat option
// PC gains 1 Purity peach
player.HPChange(player.maxHP() / 5, false);
inventory.takeItem(consumables.PURPEAC, () -> {
combat.cleanupAfterCombat(null, false);
camp.returnToCampUseOneHour(); //bypass the next button from combat, since we already had one from inventory
});
}
//PC loss by Lust
else {
outputText("Falling back from the siren's final move, the lustful need is too much to ignore as you fall to your knees[if (!isunarmed) { and drop your [weapon]}], [if (isnaked){bringing your hands down to your crotch|sliding your hands into your [armor]}] and fondling yourself. As you sit there, panting and groaning from the fierce spar you had with the halberd-wielding siren, you hear her approach you, laying her weapon on the ground. [say: Are you all right, [name]? Was I too rough on you?] she says as she looks your needy body over, realizing your predicament. [say: G-goodness... did... did I do that to you?] A blush flooding over her cheeks at seeing her work.");
outputText("[pg][say: W-well... don't worry, Minerva is going to take care of you, just tell me how you want it, all right?] she says earnestly, clearly intending to finish what she started and help you with your battle induced lust.");
//Take PC to sex menu
minervaSexMenu(false);
addButton(14, "Leave", combat.cleanupAfterCombat.bind());
}
}
//Victory text for tainted
@:allow(classes.scenes.areas.highMountains) function beatUpDatSharpie() {
clearOutput();
minervaSprite();
//Win by damage
if (monster.HP < 1) {
outputText("With your final blow against the siren, you send her silver halberd flying from her hands. The metal weapon skitters across the ground as Minerva herself falls to the soft moss, her sharky skin covered in sweat and bruises as she sits her butt down, letting out a sigh. [say: Wow... you sure are something, aren't you... I'm glad this was just a friendly spar and not a real fight,] she says with a content smile on her face as she looks up at you. You could swear that she is even blushing a little. [say: Such a big strong warrior you are.]");
outputText("[pg]After a moment, the siren manages to get up before presenting you with a freshly picked peach and a small sack. [say: I get these gems from the harpies, they seem to like shiny things, but I have no use for them... though I could do with some decorations I guess. And here's a peach, as well, it'll help you regain your strength... not that you need it with how strong you are...] she says with a coy chuckle.[pg]");
//PC gains 1 purity peach
combat.cleanupAfterCombat();
}
//Win by lust
else {
outputText("Your final move finishes the horny siren, her shorts [if (minervaDedicked){soaking wet|bulging obscenely and soaked} with her arousal. Falling to her knees, Minerva desperately grabs hold of her shorts, yanking them from her curvy hips, letting out a gasp of relief and a moan of need. [if (minervaDedicked){The siren's pussy keeps pouring out womanly essence like a desperate cry for attention, leaving her cunt wet and slick; it's needy and ready for something to fill her. Minerva|Between the lusty herm's legs stands her painfully hard cock, all sixteen thick inches throbbing with desperate need, her thighs soaked in womanly juices. Minerva's hands grab hold of her cock, stroking herself as she}] slips a pair of fingers into her quivering, slippery quim. [say: Oh, [name], p-please... ohhh... look what you've done. So mean, getting me so horny like this,] she says before letting out a long moan.");
outputText("[pg]She's looking up at you with her debilitating lust clear in her eyes. [say: W-well... think you could help little old me with this... Just tell me what to do, I need it so badly.]");
minervaSexMenu(false);
addButton(14, "Leave", combat.cleanupAfterCombat.bind());
}
}