>Ramblings and self-notes /hgg/
I’m a newbie writer so the quality might not be up-to-standard among the rest of the scenes, but I want to get better at this.
“Beast-man” is the name of this small quest that lets the player unlock the following things:
-A perk to better fuck animals
-Two weapons that are good/decent on combat
-A piece of armor that enhances the Berserker skill
-An amulet/ring that gives extra Crit DMG
-Two underwear garments that boost lust damage towards beast/furry enemies
-A new morph item?
-Hopefully an achievement for giving birth to a beast after getting the perk.
-New special spell from Circe after killing/getting the blessing from the Final Boss and reading its lore
Ideas for another later submissions: shield that has spikes (very few shields on this mod compared to everything else), a magic/living claymore you can repair, some magic ring(s), more orcs, give Circe a way to evolve Jojo’s pure palm into a not-shit spell, some nasty sex scenes with the Infested Chameleon Girl, “Rubbing” it to Isabella’s offspring, Breastfeed isabella’s offspring, more breastfeeding scenes in general,
Remember, need to write:
-Write descriptions for each and all steps of the quest
-Description of each item and the perk
-Combat descriptions, attacks, wins, loses, silly mode? and game over
-DESCRIPTION FOR EVERY SINGLE SCENARIO THE PERK IS MEANT FOR
-Bearman enemies, Goblin Druid, a pair of bosses.
-RAW, UNPROTECTED SEX WITH ANIMALS
I have no idea how to code but i think i left some decent/not-shit-tier to some scenes and parts. I'm fully open to critique and feedback so don’t hold back in telling me to paint my walls with my brains or just correct/add on to some scenes besides the ones i haven’t written yet.
The perk is my own “hotfix” on how or why a female PC can fuck and get pregnant by some very select NPCs, like you can fuck a hellhound (Granted is heavily implied they were normal people corrupted by that dude on the mountain) and give birth to them, but other animal NPCs can not? Isn’t Mareth supposed to be a corrupted and lewd-beyond-belief place? Maybe i’m just looking too close on the dumb details but is still annoying me, so i wrote this entire wall of text to annoy the revision team (or person) to tell me to kill myself, but being honest, i’ve done this because i went a whole in-game day having my extra fertile and in heat loli character be fucked by Whitney’s horse thinking i could get her pregnant but no.
The quest starts when you go to the bar in Tel'adre and get a [Light Drink] from Aunt Nancy after you have enough affection (After she rapes you in her house) but can be implemented before that point for the convenience of pure female PCs, the recommended Level to start would be around 14-15 but since you get the early loot, it can be a sort of freebie, the first Beast encounter with the Goblin Druid is meant to be as hard as a Minotaur Lord, the later regular encounters should be just as hard, the final Boss could be scaled as a weaker Minotaur King.
>Getting the quest, the in-game text starts here
Enter the tavern > Nancy > [Light Drink], if the Player level is 15, then the quest starts with the following text:
You don’t feel like getting a heavy drink at this hour and you’d like to hear some stories from Aunt Nancy, after downing a pair of the sweet drinks and sharing with her some of your recent adventures and exploits the aged spider-lady asks you something “Say friend, would you be interested in listening to a tale that the driders like to tell?” The bartender asks and waits for your response.
/[Wouldn’t] The spider exhales a bit but understands, talking instead of other topics while you drink the alcohol you paid for. After some more pints you return to your camp with a drunken smile. [Returns the player to the Camp]
/[Would] “There is a story that mentions a large and muscular human hunter, almost as hairy as some of the local dog-morphs. He tracked and vanquished a group of demons that tried to corrupt the deepwoods but after being badly wounded in the hunt he was chased deep into the swamp by the remainder of the demons, but as they almost had him, a large beast that heard the commotion showed and seemed to assist the wounded hunter before the demons could finish him”.
Her 8 eyes looking at your half empty pint, already deciding to serve you another one preemptively.
“After the beast rescued the now-unconscious man, it took him to a nearby cave in the swamp and instead of finishing the wounded adventurer, it decided to take him as her mate!
Some people believe she mistook him for a male of her species, some others think the beast recognized his efforts on hunting the demons. However it was, it cared for him by hunting small animals and collecting berries to bring him back to health, the couple decided to have offspring, but no matter how much they tried, they couldn’t accomplish such a feat”
Aunt Nancy raises her gaze at your face, clearly intrigued by this particular part of the story.
Meanwhile your mind goes to think about how you’re not quite sure about what the people from this world think about people having sexual relations with animals. You think that a stronger drink might be in order after she finishes the story...
Nancy keeps telling the story, with a slight smile and blush on her pale face, likely amused by your facial language.
“After researching about a way to fully consummate the love he developed for the creature from mages and shamans, the man found a way and sealed a deal with a “Goddess of crimson eyes” that once inhabited the deepwoods, their deal allowed him to have offspring with the beast. But this is a rather old story and likely just a myth from an old era”
Aunt Nancy finishes the story as she finishes cleaning a glass, the clink on the wooden counter takes you out of your slightly drunk fantasy of a man making love with a wild animal. She asks you about what your opinion on the tale is.
/[Disgusting] While you do enjoy spending time with Aunt Nancy and drinking, you don’t appreciate this story at all, you tell her that it’s a disgusting story and question why she would ever consider telling you that besides making you throw up the beer you just drank.
“I’m sorry [Player Name], I just wanted to share this story because a rumor started to appear among some patrons about “beasts and growls” on the deepwoods, with some claiming they would hunt the beast.”
You leave, leaving a half empty pint and a crestfallen Nancy behind, even then you consider (likely thanks to the alcohol) the idea of checking out the deepwoods after getting some decent equipment and supplies.
[Back to camp] [First encounter on the deepwoods can now be encountered]
/[Interesting] You tell the spider that this story was interesting and quite the unique love tale even in the weird and corrupt landscape of Mareth, you can see how it could even become popular among certain groups of people.
“Friend, this is history is very popular among the many patrons of this tavern, mainly the adventurer type claiming they saw the beast or that they saw the hunter behind a tree on the forests, i wanted to tell you this story after a certain rumor started among some of the patrons about “Large beasts and loud growls” on the deepwoods, some of them even boast about going out there and hunting the beast, if you consider the idea too please take care [Player Name]”
You finish the remaining half of your drink and thank the aged spider for the story and the mead, thinking (likely thanks to the alcohol) about checking out the deepwoods and verifying the rumors after getting some decent equipment and supplies.
[Back to camp] [First encounter on the deepwoods can now be encountered]
>First encounter
Exploring these dark and cold woods, you walk vigilant for any unknown noise and possible ambushes from a tentacle beast or a stray goblin, but as you think this trip might not be productive your nose catches a wet, coppery smell with a tinge of rot, the smell of a dead animal nearby. Warily you follow your [Player Nose] towards the source of the stench, behind a small bush out of the way you find a rough campsite, an empty torn tent, a campfire that seems to never been lit, an unstrung shortbow and some arrows strewn about, the site seems abandoned and ransacked by a large beast before the owner could properly set it, following the now stronger smell behind a tree on the other side of the camp you find a[Same scene, changes with the Gore Toggle]
[Gore off] dog morph laying face down on the mossy floor in what appears to be a badly damaged leather armor with deep wounds on his back, his backpack is shredded beyond repair and there’s nothing you can really salvage from it, after turning the body on its back you notice that his belt has a small pouch and an ornate leather sheath with a knife handle sticking out.
/[Open Pouch] - Opening the pouch reveals a folded piece of parchment, written within with a steady hand it reads “Hunters, I've seen the beast from the rumors, it seems to live on the Swamp and comes to the Deepwoods to find prey. I will track it and skin it with my knife, I will claim the glory of becoming the greatest hunter”
/[Take the Knife] - You take the knife from the canine man’s belt, the stitched pattern on the sheath resembles some carnivorous beast’s fangs pointing inwards, the handle of the knife is of burnished wood, the wood lines are beautifully defined and seems to fit your hand perfectly, the handguard of the knife is a flat, square piece of silver decorated with black square gems, taking the knife out of the sheath you’re pleased to see the polished metal blade has a bladed edge clearly designed to cut cleanly as any knife or dagger would, while the other edge is serrated, designed to cut through tougher materials when used like a handsaw, this is undoubtedly a hunter’s knife, after taking a few practice swings at the air you feel the confidence of a hunter and decide to take it with you.
/[Walk away] - You decide to move away from the poor dog morph, when thinking about what to do next, you barely spot a large and unmoving creature that has been watching you from a distance, your senses only registered it because it blinked and it’s white glowing eyes were meet by your [Player Eyes].
After a few seconds that felt like hours the beast decides to move backward, its eyes never looking away from yours, only after the small glowing dots are not visible you decide to go back to your camp, shaken by the whole encounter. [Swamp encounter unlocked]
[Gore on] barely recognisable mass of stale organs, meat infested with larvae and worms, bones and fur strewn across and around the scene, after a short examination you are unable to determine what this could’ve belonged as whatever it could have as armor, clothes or supplies are missing as any identifiable body parts are, after looking around the scene you notice that a sharp, broken branch where a bloodied canine skull is impaled and its jawbone is hanging by a thin piece of sinew, there’s a piece of ragged leather with a small pouch and an ornate leather sheath with a knife handle sticking out, both having only some small splatters of the former owner’s blood, you could take them after cleaning it a bit.
/[Open Pouch] - Opening the pouch reveals a folded piece of parchment, thankfully protected from the blood due to the pouch, within the piece and written with a steady hand “Hunters, I've seen the beast from the rumors, it seems to live on the Swamp and comes to the Deepwoods to find prey. I will track it and skin it with my knife, I will claim the glory of becoming the greatest hunter” it seems this “hunter” overestimated its own capabilities.
/[Take the Knife] - You take the knife from the frayed piece of leather, likely once a belt. The stitched pattern on the sheath resembles some carnivorous beast’s fangs pointing inwards, the handle of the knife is of burnished wood, the wood lines are beautifully defined and seems to fit your hand perfectly, the handguard of the knife is a flat, square piece of silver decorated with black square gems, taking the knife out of the sheath you’re pleased to see the polished metal blade has a bladed edge clearly designed to cut cleanly as any knife or dagger would, while the other edge is serrated, designed to cut through tougher materials when used like a handsaw, this is undoubtedly a hunter’s knife. Sadly its owner went out without letting the weapon bite the beast that was set to hunt, after taking a few practice swings at the air you feel the confidence of a hunter and decide to take it with you.
/[Walk away] - You decide to move away from the misshapen remains, when thinking about washing the smell off of your [Equipped Armor], you spot a large unmoving creature that has been watching you from a distance, your senses only registered it because it blinked and it’s white glowing eyes were meet by your [Player Eyes], at first you think it’s a branch hanging from the beast’s mount but when you notice the few protrusions at one end you realize it’s a hand, you shudder as you understand were the rest of this mess went.
After a few moments of staring at the beast chew on the arm you expect it to get close for what felt like hours, when the beast decides to move after finishing its treat you are frozen in place the beast simply keeps watching you without any kind of emotion while it walks backwards on its four legs and dark fur made darker from the vital fluids of his recent prey makes the small glowing dots stand out even more, only long after those white beacons of fear are not visible you decide to go back to your camp, shaken by the whole encounter you can still feel the eyes of the beast over you. [Swamp encounter unlocked]
Knife item desc. A hunting knife designed to take down animals and wild beasts, dressing, skinning and butchering them on the spot. Its leather sheath looks handmade and decorated with a pattern that resembles fangs pointing inwards like the maw of some carnivorous beast. Holding it makes you feel like a mighty hunter.
Type: Knife
Attack (Base): 6
Base Value: 500
Special: +20% more DMG against Feral/Furry-type enemies
>Second Encounter
Exploring the damp and eerie deepwoods you remember both the story Aunt Nancy told you and the encounter you had with that glowing-eyed beast in the same woods, you wonder if that fearful creature could be the beast from the story, or maybe even one of their descendants! But Aunt Nancy said the story is old from “an old era” likely before the corruption in Mareth started, so this could be just a demon that is using the story to scare people away from the deepwoods.
As you ponder on your recent encounter a peculiar, meaty and sweet smell finds your [Player Nose] and makes your head turn to the side where you see a goblin that is dressed on what appears to be a fur two-piece vest and shorts, woven sandals and a horned circlet, she dances on top of a boulder in the middle of a flowery glade, around the large rock there are pieces of meat from some unspecified creature, she is singing in a strange language and as you get closer she stares at you with sultry eyes, her motions become more intense as she shows you a toothy smile, as you ready your [Weapon] her song becomes deeper and louder as it takes on a darker tone.
The light around dims as if clouds darkened the little light that filters inside the glade, leaving only the faint light of the bioluminescent flora around, as your [Eyes] adapt to the low visibility you can distinguish a familiar silhouette among the trees behind the Goblin Druid, a growl is heard as your eyes once again are found by a familiar pair of glowing white eyes on the darkness, slowly the large beast comes to the clearing where you can barely make out that this beast resembles bear! As the Goblin’s song and dance becomes more intense the beast bellows, prepared to fight!
You’re fighting a Werebear [Combat Starts]
[Stats]
Level: 16
HP: 1000
Armor: 20
Corruption: 40
Skills: Berserker: deals more damage, takes more damage
[Only does physical damage, no lust attacks, has a grapple and a stun]
[Beastman desc]
You stand before a legendary creature, a Werebear.
From your point of view, the creature measures a little over [10 feet tall] [3 meters] when it stands on its rear legs and half of that when in all fours, its shoulders and neck are so thick and powerful that you know a hug from the beast would be very difficult to escape from, the face of the beast is similar to a regular bear with the snout and general shape, the white glowing eyes are ominous and instill a fear into you, the creature has sharp, segmented horns of around [11 inches] [30 centimeters] growing in front of its round ears and are curved at random directions, the maw of the beast is large and when it opens the sharp fangs inside could be spearheads on themselves, the dark brown fur of the creature is thick enough to give it resistance to any but the more powerful weapons, the rear and frontal legs of the beast are as thick as logs and the covering dense fur doesn’t fully obscure the flexing muscles underneath, ready to spring into a swipe or crush into a deadly hug, while it doesn’t have any weapon, its paws are huge and their large claws could easily destroy a tree with its sharpness and raw strength. you managed to spot a tiny tail behind the beast, very short and bushy.
The beast is circling you, watching your [Eyes] directly with its own glowing white eyes clearly trying to intimidate you.
[Try to escape] The surrounding darkness makes the idea of running away and getting lost on it terrifying, as you’ll become easy prey for the beast, You can’t run!
Attacks:
>The bear lunges forward with its claws ready to slice you!
[Dodge] You manage to backstep the mighty claw of the beast, throwing it off slightly but composes itself quickly.
[Deflect] [Needs 80+ speed and 80+ strength and [Silly mode] turn on] With high speed and skill, you manage to deflect the mighty swipe of the werebear upwards using your [Weapon], the sheer force and speed of the parry throws the beast on its back, it manages to get back up a bit surprised by your extreme prowess. [Adds 10 points of Fatigue]
[Hit] You are hit by the powerful swipe of the Werebeast [Damage]
The impact is so heavy that your defenses have been damaged! [Reduces Defense by 10 points]
>The bear rushes forward and tries to gore you with its horns!
[Dodge] You manage to sidestep the menacing charge of the beast, you really don’t want to think about how painful those twisted horns would’ve felt if they connected…
[Hit] You are hit by the full force of the bear’s horns, they skewer your [Armor] and bury on your flesh, after coming to a stop you are thrown from bear’s the now-bloodied cornament, painting the head of the beast on a menacing crimson tone [Damage]
The pain on your wounds is immense as you are bleeding heavily and you feel sluggish until you can properly recover! [lowers your speed for the rest of the fight]
[Deflect] [Needs 80+ speed,the Evasion/Runner perk and [Silly mode] turn on] Using your high mobility and cunning, you jump over the bear with your powerful [Legs] and run above its back, you are panting but feel amazing, even the Goblin Druid stopped its song and dance because she was gawking for a moment. [Adds 10 Fatigue]
>The bear stands on its hind legs and its arms are spread out, ready to grab you!
[Dodge] You roll out of the way of the deadly embrace, much to the frustration of the beast as it exhales and growls.
[Hit] You try to dodge out of the way but the beast manages to take hold of you into a Deadly Bear Hug!
[Damage] The bear’s arms crush you on its powerful chest, the pressure threatens to break a bone if you don’t break free soon!
[Success] You manage to squeeze out of the hug and dodge the beast’s front legs when it goes all fours again.
[Failure] You try to squeeze out but the strength of the bear is far superior to yours.
>The bear charges forward with its maw open!
[Dodge] You manage to duck and roll out of the way of the deadly bite, you stand back on your feet quickly, not giving any moment of advantage to the creature.
[Block] [Needs 80+ strength and 80+ toughness, the Strong Back perk and [Silly mode] turn on] You don’t move out of the way, instead you plunge your [Weapon] on the ground, and after summoning all of the strength in your body in order to stop the deadly charge of the bear’s maw with your bare hands, all the muscles on your body tense as you keep the beast from advancing and the massive jaws from closing on you, the Goblin Druid stops dancing as she can only gasp in awe, after the seemingly impossible feat you push the huge creature back to where it stood a moment before, seeing the beast soar into the air knocked the Goblin onto her fat rear, the bear stands on four legs confused but with the goal of beating you still on the front of its brain, you recover your [Weapon], feeling amazing. [Adds 10 Fatigue]
[Hit] You fail to dodge the bite and for a split second are surprised it didn’t hurt as much as your expected, then the creature’s fangs press onto you and starts to flail around like a dog with a chewing toy, then it opens its jaws and you are thrown to the grassy forest floor. [Damage]
The whole thing damaged your defenses and the deep wounds are bleeding heavily. [-10 Armor and inflicts Bleeding]
>The bear roars loudly towards the sky, the glow on its eyes glow with a crimson hue, the Goblin Druid hides behind the boulder she was dancing on, the beast clearly intends to end the fight quickly and with violence.
[Berserker] Deals more damage, takes more damage
>The bear licks its wounds and seems to ease the pain.
[Recovers 25% of max HP, can only be used once per fight]
>The bear closes its glowing white eyes and breathes deeply for a short moment, then roars with all its strength, the shockwaves making the ground shake and your vision blur!
[Resist] You resist the loud and powerful roar, your limbs are still shaking but are mercifully unharmed.
[Defend] [Needs 80+ toughness, the Resolute perk and [Silly mode] turn on] As the beast prepares its attack and you saw the Goblin Druid jump behind the boulder she was dancing on and cover her ears, you plunge your [Weapon] on the ground between your [Feet] as deep as it may go, then lower your head as to have your biceps cover your ears.
As the roar is released you concentrate all of your body on holding onto your weapon, the force of the bear’s sonic attack is incredible but you manage to stay anchored.
When the roar ends your [Hair] returns to its original position and with a small grunt you retrieve your firmly embedded [weapon] from the now swooped floor. [Adds 10 points of Fatigue]
[Hit] The raw power of the mighty roar throws you to the mossy ground, You are stunned! [Stunned for up to 2 turns]
>Lose [Game Over]
“I was a fool thinking i was a match for this beast” is the thought that crosses your mind as you drop your [Weapon] and your battered body hits the floor, the bear and the Goblin Druid that was cheering it on from the background get close to your harmless form, you can’t hear anything clearly but when the Goblin shows her palm to the bear and this one sits down on their rear legs you believe she will let you live, but when she digs under the boulder she danced on and retrieves a very large and thick rope from underneath it. Your mind screams to your body to run away and escape, this second is unable to even move its gaze away from the smiling Goblin as you Pass out!
Waking up, you are at the edge of the glade, the signs of your one-sided battle still fresh on the field, the boulder on the center rests empty with some of the faint light of the [Time of Day] entering weakly from above, as you try to breath with relief that your life has been spared by the Goblin Druid, the filling of your lungs is cut short as a you look down and there is a rope tying you to a tree! Panic only increases as you discover your [Hands] are tied to a branch up above and your [Feet] are tied to the exposed roots of the tree.
Struggling with your bindings you notice that behind you a childish giggle is heard and as you look at your side the Goblin Druid walks with a playful pace around you as she kicks a [random item from the Player’s inventory] around, when you think she is only messing with you she begins to sing the-now-very familiar song that she used to call the Werebear with when you found her the first time, from the other side of the glade among the trees the familiar glowing white eyes show and begin to make their way to the glade where the huge Werebear shows up once again, as it does the Goblin just throws a wicked smile at your and walks away, disappearing into the trees...
[Gore Off]
The bear roars and charges at your location, you can only steel yourself as you prepare for the imminent crash, but the bear seems to have missed you totally as it speeds right at your side, thinking you might be safe you try to undo the bindings on your arms, ([If player has horns] Maybe cutting them with one of your [Horns] could work) but as you try to do something you hear a roar far behind you and the thundering stomps of the bear as it charges unmistakable towards your tree, feeling the impact from behind you are astonished for a second, seeing that the tree didn’t broke in half including your back, but as you notice the ground coming closer to your face with the tree on top of you, you can only close your eyes as everything goes black.
Game Over!
[Gore On]
The bear first uses a single claw to cut the rope in your chest, breathing deeply and with many gasps your weaken frame becomes limp as you discover that rope that held you kept you from falling, when you raise your head to look at the suddenly merciful beast you notice is preparing a full-paw swipe, the first one mutilates your right arm off, the pain makes you bellow like an animal being murdered, as you straighten your body up from the intense pain, the werebear is preparing a second, more powerful swipe that mutilates your legs off, you cry and flail around, your scream intensely trying to futilely to save your remaining limb, the bear seems to enjoy seeing you like that, but as it prepares one more swipe it decides to angle itself around without much worry about you doing anything to stop it, then quickly it swipes your left arm off, left hanging from the rope with the remains of your right one, as you are about to pass out from the blood loss, the bear lowers its mouth to your head and it’s only now that you realize that the Goblin also shaved your hair and only irregular [Hair color, type] strands remain on your scalp, its thin but wide tongue licks it slowly, then it lodges itself between the bloodied soil and your scalp, guiding your head into the sharpen trap that is the maw of the beast, as you try to scream you feel the deviously sharp fangs of the werebear tighten around your neck and a paw presses on your dismembered body, then you feel a growing tension between your torax and head as the bear pulls your head from the rest of your body.
The last thing you feel is the absence of feelings, as your head no longer feels the pain of the body, everything goes dark and quiet forever as the bear closes its jaws.
Game Over!
>Win
As the creature falls the Goblin Druid that kept on singing and cheering it on is now silent, her tiny hands covering her mouth. Clearly scared of you for felling the mighty beast it might’ve worshiped as a sort of deity of the deepwoods, as you get close to the defeated beast to decide what to do with it, the Goblin rushes towards you with her staff raised, clearly not letting you do anything to the defeated bear as long as she stands!
You’re fighting a Goblin Druid [Combat Starts]
(This two fights are meant to be an easier version of the Lethice’s Stronghold final room, the one that goes Drider > Minotaur king (twice) > Lethice > Demons > Lethice)
[Stats]
Level: 16
HP: 900
Armor: 10
Corruption: 30
Skills: Oak Song: Raises physical defense, reduces magical defense.
Nature’s Shield: Absorbs any single attack, can be casted once every 5 turns. (meant to be like a different shield to the one the Corrupted Witches at the Volcanic Crag witches use)
Bark Weapon: Same as charge weapon, different description.
Earth Root: Spell that deals damage and lowers the enemy’s speed.
Feral Arouse: Raises lust and slightly reduces lust defense.
(Not all have to be included, i just think they’re neat)
[Does physical, magic damage and some lust, calls the Bear back at low hp but significantly weaker]
[Goblin Druid desc]
[Fuck the Beast] [NEEDS either lust draft or fuck draft and 60+ lust]
>cowgirl (close hugs with kisses)
>ride anal
>power bottom
>oral
>reverse oral
>Doggy
>Heat Fuck
>Kill
[Fuck the Goblin Druid]
>Missionary
>Doggy
>69
>Breastfeed
>Call Shouldra
>Rut Fuck
>Kill
[Leave]
[Loot] Beast fur Underwear, Beast cave map
[Lose Scenes] Lose to beast: mauling, lose to goblin: rape, then death
>Bear’s cave
Location (swamp)
[Entrance] just an entrance
[Forward] Bear horde starting out, like the Sand Witch cave
[Right] a small room, has a lesser bearman fight, drops and Old Necklace
Room has a book on demon lore (The ones he was hunting), Zoo lore (Cravings after transforming due to the perk he can give to the player later)
Here the Boss bearman lived before transforming totally
[Left] Puzzle to get a small hidden room at the [Left] to open, needs a key from the boss, and has the Bear Claws weapon. Has bear lore (Bears were Fera’s old pets but diminished after being sealed in a pumpkin) The female beast of legends is long dead and her claws are what you get as the weapon Bear Claws, the husband still lives on as the Boss due to their deal with Fera, the other bearman are the Beast’s and Hunter’s descendants.
[Forward] A small altar where he sacrificed a beast and got “the gift” from Fera.
[Forward] A small lake, here is where you fight the Boss Bearman
>Beastman boss fight
Enemy Description
Attack descriptions
Summon 1 bear at half hp
High lust defense, medium physical defense
Deals only physical DMG no Lust.
Loss: He bites you, thrashes you around and knocks you out, then you wake up as he is eating you piece by piece, then you die.
>After First Fight
Win: Accept his blood (Get the perk and Bearkin start to spawn on the deepwoods)
Get “Beastly” (Drink other fluids, get the Perk, Bearkin spawn in the deepwoods)
Finish Him Off (Raise weapon, he jumps backwards, roars calling a bear and transforms back to Beastman, immune to stuns but receives extra physical and lust damage after activating his Berserker skill)
>After Second Fight
Special description
More attack descriptions
Win
1.-Opt for finishing him off, if has Sacred Knife in inventory you can skin him (Write for Gore on/off) taking his Skin as a key item and giving it to the Alchemist for Armor (Bearman Armor is a medium armor that buffs the Berserker skill giving it more damage)
2.- SEXO, Ride him, Mount him, Go balls deep on him, He accepts your superiority and becomes your sex toy in the cave, or maybe dies afterwards for breaking his part of the deal with Fera?
Loss (Bites you softly by the neck with your head inside his maw, rips your armor and some flesh with his claws, hammers you anally from behind, grabs you by your shoulders and pulls you downwards as he clamps down on your neck, bites your head off as he finishes inside you)
>Morph item
(We have that Red River Root sold by the Tel’adre bakery, so this might be redundant for bear PCs)
Bear trail mix
Description
Transformation Descriptions
Natural S. Attacks (Bear hug - grapple)
stat changes.
>Perk
Has an effect on:
-Horse, Mare (added another three new scenes (horse anals you, you analing it, mare v. fisting, mare v. oral)) (Scene where the mare gives birth, then you call whitney, she wonders why it became pregnant since she never let the horses close to her, you say you don’t know while blushing and the mare winks at you)
-Cow (no longer a random event, can be selected from the Farm menu, add a stealth sex scene, sex scene, udder feeding scene)
-Amarok (and a new female sex scene if in Heat, add another where you nurse their babies with milk, add a special “feeding” part if futa)
-Tentacle Beasts (Why not?)
-Yeti (Again, why not?)
-Sheep and Rams (Teehee Pero (sheep sex, breastfeed, getting sucked, sheep shearing hidden sex, ram sex, ram rams, ram orgy)) (scene where the isolated sheeps still give birth, baffling the villagers)
-Add a very horny Donkey at the Bazaar, maybe a scene of you making it into a herm if someones says “Making me kinda feral” (Oral, Reverse Anal, Anal, Vag, Vag2, Reverse Vag (w/ birth later))
-Add Pigs at the Bazaar ((Female sex, Female orgy, Male sex, Male orgy, (Add a “show off” scene with high corruption) (pig birth scene at the bazaar, the farmers are surprised by the “sudden” increase of pig birth, if gave a show they thank you instead)
-Add a pair of dogs to the farm that can be played with (lowers corruption, gives SPD sometimes) and can only be bred the first time with high lust or in heat/rut, afterwards the option is unlocked, the female dog can give Birth to a Pet you can adopt (and later fuck) (If the PC gives birth to 5+ dogs from either the Farm or the Pet, it makes wild dogs spawn on the pains (like the minotaur sons in the High Mountain))
-Maybe some new beast related enemies some other person comes up with?
They’ll have to write the whole sex and birthing scenes but could open some more whoring and jolly wanking options and scenes to the game if needed, like some new NPCs on the “Pets” tab kinda like Akky but I'm not into felines overall so someone else could make this work if they really REALLY wanted to.
>Circe Spell
Pick one balance team/person, you can use the others for different things/items/perks or modify them to fit better in another context, or add none, I have no power over you.
Bear-serker: An improved version of Berserker that replaces the normal Berserker perk, boosts physical damage further, adds lifesteal to your melee hits (5% max hp per hit) and gives a 25% chance to add another melee hit for each attack
Furious Roar: Roar loudly with the force of the mighty beasts of legends, deals physical damage to all enemies (I want it to be a ton, but can be balanced to the level you get it), increases physical damage done for 2-3 turns (10/20%) and has a chance to stun all enemies (50%, 1 turn)
Hunter’s Mastery: Ready a ghostly arrow from a summoned bow, deals magic damage and can push an enemy back (50% chance), the bow lingers for 1-3 turns afterwards shooting a single magical arrow per turn that don’t knockback enemies (Kinda like that spectral scimitar spell, mostly intended for NG+).
Beast Blood: Activating this skill activates a feral part of your mind, deals a bit of magical damage to the enemy, reduces all healing you take (Regen, items and lifesteal) and makes all damage you take increase all damage you do since activating this skill, it stacks and lasts until combat finishes or you cast it again, resetting the stacks. (It “stores” around a 10-20% of the damage you take and adds it to your damage, so if you take 200 dmg, it takes 20 and adds it to any damage you do, next turn you take 150, adds the 15 for a total of 35 extra damage, could be more or less but the idea is there :D)