owzizt (text, doesn't expire)
>Ogey /hgg/

Beast-man, this is a small quest that lets the player unlock:

A perk to better fuck animals
Two weapons that are decent
A piece of armor
An amulet/ring that gives extra Crit DMG
Two underwear garments that boost lust damage towards beast/furry enemies
A new morph item?
Hopefully an achievement for giving birth to a beast after getting the perk.
New special spell from Circe after killing/getting the blessing from the Final Boss and reading its lore

Idea for another later submission: shield that has spikes (very few shields on this mod compared to everything else), a claymore you repair, some magic ring(s), orcs, have Circe evolve Jojo’s pure palm into a not-shit spell, 

Need:
-Write descriptions for each and all steps of the quest
-Gotten from the Farm? Tavern? Or maybe Some other NPC? 
-Description of each item and the perk
-Combat descriptions, attacks, wins, loses, silly mode? and game over
-DESCRIPTION FOR EVERY SINGLE SCENARIO THE PERK IS MEANT FOR
-Bearman enemies
-SEXO CON ANIMALES

I have no idea how to code but i think i left some decent/not-shit-tier to some scenes and parts. I'm fully open to critique and feedback so don’t hold back in telling me to paint my walls with my brains or just correct some scenes besides the ones i haven’t written yet.

The perk is my own “hotfix” on how or why a female PC can fuck and get pregnant by some very select NPCs, like you can fuck a hellhound (Granted is heavily implied they were normal people corrupted by that dude on the mountain) and give birth to them, but other animal NPCs can not? Isn’t Mareth supposed to be a corrupted and lewd-beyond-belief place? Maybe i’m just looking too close on the dumb details but is still annoying me, so i wrote this entire wall of text to annoy the revision team (or person) to tell me to kill myself, but being honest, i’ve done this because i went a whole in-game day fucking with Whitney’s horses thinking i could make/get pregnant but no.

The quest starts when you go to the bar in Tel'adre and get a [Light Drink] from Aunt Nancy after you have enough affection (After she rapes you in her house) but can be implemented before that point for the convenience of pure female PCs, the recommended Level to start would be around 14-15 but can also be done earlier so the early loot can be picked up as a sort of freebie, the first Beast encounter with the Goblin Druid is meant to be as hard as a slightly buffed Minotaur Lord, the later regular encounters should be as a normal Minotaur Lord, the final Boss could be scaled as a weaker Minotaur King.
>Getting the quest

You don’t feel like getting a heavy drink at this hour and you’d like to hear some stories from Aunt Nancy, after downing a pair of the sweet drinks and sharing with her some of your recent adventures and exploits the aged spider-lady asks you something “Say friend, would you be interested in listening to a tale that the driders like to tell?” The bartender asks and waits for your response.

/[Wouldn’t] The spider exhales a bit but understands, talking instead of other topics while you drink the alcohol you paid for. After some more pints you return to your camp with a drunken smile. [Returns the player to the Camp]

/[Would] “There is a story that mentions a large and muscular human hunter, almost as hairy as some of the local dog-morphs. He tracked and vanquished a group of demons that tried to corrupt the deepwoods but after being badly wounded in the hunt he was chased deep into the swamp by the remainder of the demons, but as they almost had him, a large beast that heard the commotion showed and seemed to assist the wounded hunter before the demons could finish him”.

Her 8 eyes looking at your half empty pint, already deciding to serve you another one preemptively.

“After the beast rescued the now-unconscious man, it took him to a nearby cave in the swamp and instead of finishing the wounded adventurer, it decided to take him as her mate!
Some people believe she mistook him for a male of her species, some others think the beast recognized his efforts on hunting the demons. However it was, it cared for him by hunting small animals and collecting berries to bring him back to health, the couple decided to have offspring, but no matter how much they tried, they couldn’t accomplish such a feat”

Aunt Nancy raises her gaze at your face, clearly intrigued by this particular part of the story.
Meanwhile your mind goes to think about how you’re not quite sure about what the people from this world think about people having sexual relations with animals. You think that a stronger drink might be in order after she finishes the story...

Nancy keeps telling the story, with a slight smile and blush on her pale face, likely amused by your facial language.

“After researching about a way to fully consummate the love he developed for the creature from mages and shamans, the man found a way and sealed a deal with a “Goddess of crimson eyes” that once inhabited the deepwoods, their deal allowed him to have offspring with the beast. But this is a rather old story and likely just a myth from an old era”

Aunt Nancy finishes the story as she finishes cleaning a glass, the clink on the wooden counter takes you out of your slightly drunk fantasy of a man making love with a wild animal. She asks you about what your opinion on the tale is.

/[Disgusting] While you do enjoy spending time with Aunt Nancy and drinking, you don’t appreciate this story at all, you tell her that it’s a disgusting story and question why she would ever consider telling you that besides making you throw up the beer you just drank.
“I’m sorry [Player Name], I just wanted to share this story because a rumor started to appear among some patrons about “beasts and growls” on the deepwoods, with some claiming they would hunt the beast.”
You leave, leaving a half empty pint and a crestfallen Nancy behind, even then you consider (likely thanks to the alcohol) the idea of checking out the deepwoods after getting some decent equipment and supplies.

[Back to camp] [First encounter on the deepwoods can now be encountered]

/[Interesting] You tell the spider that this story was interesting and quite the unique love tale even in the weird and corrupt landscape of Mareth, you can see how it could even become popular among certain groups of people.
“Friend, this is history is very popular among the many patrons of this tavern, mainly the adventurer type claiming they saw the beast or that they saw the hunter behind a tree on the forests, i wanted to tell you this story after a certain rumor started among some of the patrons about “Large beasts and loud growls” on the deepwoods, some of them even boast about going out there and hunting the beast, if you consider the idea too please take care [Player Name]”

You finish the remaining half of your drink and thank the aged spider for the story and the mead, thinking (likely thanks to the alcohol) about checking out the deepwoods and verifying the rumors after getting some decent equipment and supplies.

[Back to camp] [First encounter on the deepwoods can now be encountered]
>First encounter
Exploring these dark and cold woods, you walk vigilant for any unknown noise and possible ambushes from a tentacle beast or a stray goblin, but as you think this trip might not be productive your nose catches a wet, coppery smell with a tinge of rot, the smell of a dead animal nearby. Warily you follow your [Player Nose] towards the source of the stench, behind a small bush out of the way you find a [Same scene, changes with the Gore Toggle]

[Gore off] dog morph laying face down on the mossy floor in what appears to be a badly damaged leather armor with deep wounds on his back, his backpack is shredded beyond repair and there’s nothing you can really salvage from it, after turning the body on its back you notice that his belt has a small pouch and an ornate leather sheath with a knife handle sticking out.

/[Open Pouch] - Opening the pouch reveals a folded piece of parchment, written within with a steady hand it reads “Hunters, I've seen the beast from the rumors, it seems to live on the Swamp and comes to the Deepwoods to find prey. I will track it and skin it with my knife, I will claim the glory of becoming the greatest hunter”

/[Take the Knife] - You take the knife from the canine man’s belt, the stitched pattern on the sheath resembles some carnivorous beast’s fangs pointing inwards, the handle of the knife is of burnished wood, the wood lines are beautifully defined and seems to fit your hand perfectly, the handguard of the knife is a flat, square piece of silver decorated with black square gems, taking the knife out of the sheath you’re pleased to see the polished metal blade has a bladed edge clearly designed to cut cleanly as any knife or dagger would, while the other edge is serrated, designed to cut through tougher materials when used like a handsaw, this is undoubtedly a hunter’s knife, after taking a few practice swings at the air you feel the confidence of a hunter and decide to take it with you.

/[Walk away] - You decide to move away from the poor dog morph, when thinking about what to do next, you barely spot a large and unmoving creature that has been watching you from a distance, your senses only registered it because it blinked and it’s white glowing eyes were meet by your [Player Eyes]. 
After a few seconds that felt like hours the beast decides to move backward, its eyes never looking away from yours, only after the small glowing dots are not visible you decide to go back to your camp, shaken by the whole encounter. [Swamp encounter unlocked]


[Gore on] barely recognisable mass of stale organs, meat infested with larvae and worms, bones and fur strewn across and around the scene, after a short examination you are unable to determine what this could’ve belonged as whatever it could have as armor, clothes or supplies are missing as any identifiable body parts are, after looking around the scene you notice that a sharp, broken branch where a bloodied canine skull is impaled and its jawbone is hanging by a thin piece of sinew, there’s a piece of ragged leather with a small pouch and an ornate leather sheath with a knife handle sticking out, both having only some small splatters of the former owner’s blood, you could take them after cleaning it a bit.

/[Open Pouch] - Opening the pouch reveals a folded piece of parchment, thankfully protected from the blood due to the pouch, within the piece and written with a steady hand “Hunters, I've seen the beast from the rumors, it seems to live on the Swamp and comes to the Deepwoods to find prey. I will track it and skin it with my knife, I will claim the glory of becoming the greatest hunter” it seems this “hunter” overestimated its own capabilities.

/[Take the Knife] - You take the knife from the frayed piece of leather, likely once a belt. The stitched pattern on the sheath resembles some carnivorous beast’s fangs pointing inwards, the handle of the knife is of burnished wood, the wood lines are beautifully defined and seems to fit your hand perfectly, the handguard of the knife is a flat, square piece of silver decorated with black square gems, taking the knife out of the sheath you’re pleased to see the polished metal blade has a bladed edge clearly designed to cut cleanly as any knife or dagger would, while the other edge is serrated, designed to cut through tougher materials when used like a handsaw, this is undoubtedly a hunter’s knife. Sadly its owner went out without letting the weapon bite the beast that was set to hunt, after taking a few practice swings at the air you feel the confidence of a hunter and decide to take it with you.

/[Walk away] - You decide to move away from the misshapen remains, when thinking about washing the smell off of your [Equipped Armor], you spot a large unmoving creature that has been watching you from a distance, your senses only registered it because it blinked and it’s white glowing eyes were meet by your [Player Eyes], at first you think it’s a branch hanging from the beast’s mount but when you notice the few protrusions at one end you realize it’s a hand, you shudder as you understand were the rest of this mess went.
After a few moments of staring at the beast chew on the arm you expect it to get close for what felt like hours, when the beast decides to move after finishing its treat you are frozen in place the beast simply keeps watching you without any kind of emotion while it walks backwards on its four legs and dark fur made darker from the vital fluids of his recent prey makes the small glowing dots stand out even more, only long after those beacons of fear are not visible you decide to go back to your camp, shaken by the whole encounter you can still feel the eyes of the beast over you. [Swamp encounter unlocked]


Knife item desc. A hunting knife designed to take down animals and wild beasts, dressing, skinning and butchering them on the spot. Its leather sheath looks handmade and decorated with a pattern that resembles fangs pointing inwards like the maw of some carnivorous beast. Holding it makes you feel like a mighty hunter.
Type: Knife
Attack (Base): 6
Base Value: 500
Special: +20% more DMG against Feral/Furry-type enemies
>Second Encounter
Exploring the damp and eerie deepwoods you remember both the story Aunt Nancy told you and the encounter you had with that glowing-eyed beast in the same woods, you wonder if that fearful creature could be the beast from the story, or maybe even one of their descendants! But Aunt Nancy said the story is old from “an old era” likely before the corruption in Mareth started, so this could be just a demon that is using the story to scare people away from the forest.

As you ponder on your recent encounter a peculiar, sweet smell finds your [Player Nose] and makes your head turn to the side where you see a goblin that is dressed on what appears to be a fur two-piece vest and shorts, woven sandals and a horned circlet, she dances on top of a boulder in the middle of a flowery glade while singing in a strange language, as you get closer she stares at you, her motions become more intense as she shows you a toothy smile, as you ready your [Weapon] and get closer, she sings her song with a deeper and louder voice as it takes on a darker tone.

The light around dims as if clouds darkened the little light that filters inside the glade, leaving only the faint light of the bioluminescent flora around to guide your sight, as your [Eyes] adapt to the low visibility you can distinguish a familiar silhouette among the trees behind the Goblin Druid, a growl is heard as your eyes find a familiar pair of glowing, white eyes on the darkness, slowly the large beast comes to the clearing where you can more clearly make out that this beast is a bear! As the Goblin’s song and dance becomes more intense it bellows, prepared to fight!.

You’re fighting a Beastman [Combat Starts]

[Stats]
Level: 18
HP: 1000
Armor: 20
Corruption: 50
Skills: Berserker roar, deals more damage, takes more damage
[Only does physical damage, no lust attacks, has a grapple and a stun]

[Beastman desc]
You stand before a large bear beast in a clearing of the dark forest.
Likely measuring little over [10 feet tall] [3 meters] when it stands on its rear legs and half of that when in all fours, its shoulders and neck are so thick and powerful that you know a hug from the beast would be very difficult to escape from, the face of the beast is similar to a regular bear with the snout and general shape, the white glowing eyes are ominous and instill a fear into you, the creature has horns growing in front of its round ears, the horns are short and segmented, curved backwards, the maw of the beast is large and when it opens the sharp fangs inside could be spearheads on themselves, the dark brown fur of the creature is thick enough to give it resistance to any but the more powerful weapons, the rear and frontal legs of the beast are as thick as logs and the covering dense fur doesn’t fully obscure the flexing muscles underneath, ready to spring into a swipe or a deadly hug, while it doesn’t have any weapon, its paws are huge and their large claws could easily destroy a tree with its sharpness and raw strength. you spotted a tiny tail behind the beast, very short and bushy.
The beast is circling you, watching your [Eyes] directly with its own glowing white eyes

[Try to escape] The surrounding darkness makes the idea of running away and getting lost on it terrifying, as you’ll become easy prey for the beast, You can’t run!

Attacks:
The bear lunges forward with its claws ready to slice you!
[Dodge]
[Block]
[Hit]

The bear rushes forward and tries to gore you with its horns!
[Dodge]
[Block]
[Hit]

The bear stands on its hind legs and is ready to grab you!
[Dodge]
[Hit]

The bear charges forward with its maw open!
[Dodge]
[Block]
[Hit]

The bear roars loudly, scaring any creature that was close enough to hear it,

As the creature falls the Goblin Druid that kept on singing and likely cheering it on is now silent, clearly scared of you for felling the mighty beast it clearly worshiped as a sort of deity, as you get close to the defeated beast to decide what to do with it, the Goblin rushes towards you with its staff raised, clearly not letting you do anything to the bear as long as she stands!

You’re fighting a Goblin Druid [Combat Starts]
(This two fights are meant to be an easier version of the Lethice’s Stronghold final room, the one that goes Drider > Minotaur king (twice) > Lethice > Demons > Lethice)

[Goblin Druid desc]
[Does physical, magic damage and some lust, calls the Bear back at low hp but significantly weaker]

[Fuck the Beast] cowgirl (close hugs with kisses), ride anal, power bottom, oral, reverse oral, Doggy, Heat Fuck, Kill
[Fuck the Goblin Druid] Missionary, Doggy, 69, Breastfeed, Call Shouldra, Rut Fuck, Kill
[Leave] 

[Loot] Underwear, Beast cave map

[Lose Scenes] Lose to beast, lose to goblin
>Bear’s cave
Location (swamp)

[Entrance] just an entrance

[Forward] Bear horde starting out, like the Sand Witch cave

[Right] a small room, has a lesser bearman fight, drops and Old Necklace
Room has a book on demon lore (The ones he was hunting), Zoo lore (Cravings after transforming due to the perk he can give to the player later)
Here the Boss bearman lived before transforming totally

[Left] Puzzle to get a small hidden room at the [Left] to open, needs a key from the boss, and has the Bear Claws weapon. Has bear lore (Bears were Fera’s old pets but diminished after being sealed in a pumpkin) The female beast of legends is long dead and her claws are what you get as the weapon Bear Claws, the husband still lives on as the Boss due to their deal with Fera, the other bearman are the Beast’s and Hunter’s descendants.

[Forward] A small altar where he sacrificed a beast and got “the gift” from Fera.

[Forward] A small lake, here is where you fight the Boss Bearman
>Beastman boss fight

Enemy Description

Attack descriptions

Summon 1 bear at half hp

High lust defense, medium physical defense

Deals only physical DMG no Lust.

Loss: He bites you, thrashes you around and knocks you out, then you wake up as he is eating you piece by piece, then you die.
>After First Fight
Win: Accept his blood (Get the perk and Bearkin start to spawn on the deepwoods)

Get “Beastly” (Drink other fluids, get the Perk, Bearkin spawn in the deepwoods)

Finish Him Off (Raise weapon, he jumps backwards, roars calling a bear and transforms back to Beastman, immune to stuns but receives extra physical and lust damage after activating his Berserker skill)
>After Second Fight
Special description

More attack descriptions

Win 
1.-Opt for finishing him off, if has Sacred Knife in inventory you can skin him (Write for Gore on/off) taking his Skin as a key item and giving it to the Alchemist for Armor (Bearman Armor is a medium armor that buffs the Berserker skill giving it more damage)
2.- SEXO, Ride him, Mount him, Go balls deep on him, He accepts your superiority and becomes your sex toy in the cave, or maybe dies afterwards for breaking his part of the deal with Fera?

Loss (Bites you softly by the neck with your head inside his maw, rips your armor and some flesh with his claws, hammers you anally from behind, grabs you by your shoulders and pulls you downwards as he clamps down on your neck, bites your head off as he finishes inside you)
>Morph item
(We have that Red River Root sold by the Tel’adre bakery, so this might be redundant for bear PCs)

Bear trail mix

Description

Transformation Descriptions

Natural S. Attacks (Bear hug - grapple)

stat changes.
>Perk
Has an effect on:
Horse, Mare (added another three new scenes (horse anals you, mare v. fisting, mare v. oral)) (Scene where the mare gives birth, then you call whitney, she wonders why it became pregnant since she never let the horses close to her)

Cow (no longer a random event, can be selected from the Farm menu)

Amarok (and a new female sex scene Heat, add another where you nurse their babies with milk, add a special “feeding” part if futa)

Tentacle Beasts (Why not?)

Yeti (Again, why not?)

Sheep and Rams (Teehee Pero (sheep sex, sheep shearing hidden sex, ram sex, ram rams, ram orgy)) (scene where the isolated sheeps still give birth, baffling the villagers)

Donkey at the Bazaar (Oral, Anal, Vag, Vag2)

The new Pigs at the Bazaar ((Female sex, Female , Male sex, Male , (Male orgy, show with high corruption and strength) (pig birth scene at the bazaar, the farmers are surprised by the “sudden” increase of pig birth, if gave a show they congratulate you instead)

The new pair of dogs to the farm that can be played with (lowers corruption, gives SPD) and can only be bred the first time with high lust or in heat/rut, afterwards the option is unlocked, the female dog can give Birth to a Pet you can adopt (and later fuck) (If the PC gives birth to 5+ dogs from either the Farm or the Pet, it makes wild dogs spawn on the pains, like the minotaur sons in the High Mountain)

Maybe some new beast related enemies some other person comes up with?
They’ll have to write the whole sex and birthing scenes but could open some more whoring and jolly wanking options and scenes to the game if needed, like some new NPCs on the “Pets” tab kinda like Akky but I'm not into felines overall so someone else could make this work if they really REALLY wanted to.


>Circe Spell
Pick one balance team/person, you can use the others for different things/items/perks or modify them to fit better in another context, or add none, I have no power over you.

Bear-serker: An improved version of Berserker that replaces the normal Berserker perk, boosts physical damage further, adds lifesteal to your melee hits (5% max hp per hit) and gives a 25% chance to add another melee hit for each attack

Furious Roar: Roar loudly with the force of the mighty beast of legends, deals physical damage to all enemies (I want it to be a ton but can be balanced to the level you get it), increases physical damage done for 2-3 turns (10/20%) and has a chance to stun all enemies (50%, 1 turn)

Hunter’s Mastery: Ready a ghostly arrow from a summoned bow, deals magic damage and can push an enemy back (50% chance), the bow lingers for 1-3 turns afterwards shooting a single magical arrow per turn that don’t knockback enemies (Kinda like that spectral scimitar spell, mostly intended for NG+).

Beast Blood: Activating this skill activates a feral part of your mind, deals a bit of magical damage to the enemy, reduces all healing you take (Regen, items and lifesteal) and makes all damage you take increase all damage you do since activating this skill, it stacks and lasts until combat finishes or you cast it again, resetting the stacks. (It “stores” around a 10-20% of the damage you take and adds it to your damage, so if you take 200 dmg, it takes 20 and adds it to any damage you do, next turn you take 150, adds the 15 for a total of 35 extra damage, could be more or less but the idea is there :D)