\begin{Verbatim}[commandchars=\\\{\}] outputText(\PYZdq{}The Alice crosses her arms and ponders for a moment. [say: Oh, have it your way, I suppose,] she says as she sheds the illusion hiding her demonic traits. You eye her as she walks around, tail flicking side to side as she goes. You ask her why the Alices don\PYZsq{}t try to team up. They may be weak individually, but if a horde of imps can be a hassle surely they would be even moreso.[pg]\PYZdq{}); outputText(\PYZdq{}[say: Astute observation. Aside from this being a large area that makes it hard to find each\PYZhy{}other, it also helps to not attract attention. The most imposing foes will surely be the death of at least some of us, and no one wants to take one for the team. Some of the Alices have tried, however. Their rarity ought to be an indication of the problems I just explained...][pg]\PYZdq{}); outputText(\PYZdq{}She\PYZsq{}s very forward and informative. It\PYZsq{}s a bit surprising she would be so composed and helpful, you wonder if there might be some ulterior motive. Your thoughts are interrupted by the succubus. [say: You know, we Alices may not be effective with each\PYZhy{}other, but we have a lot of utility if we teamed up with something tougher than ourselves... Like you.] The demoness saunters closer as she elaborates. [say: Imagine all the uses my illusions and erotic magic could have on your adventures. I\PYZsq{}m very skilled at stealth, able to stay out of the fight. Invisibly assisting from the sidelines... My aura may make people more susceptible to persuasion. I bet you\PYZsq{}d like that. You can get anything you want with my help.][pg]\PYZdq{}); // The Alice stares into your eyes with a sultry glare, lips curved in a smirk. These are some very good points. You can\PYZsq{}t argue with the logic at play, almost as if she\PYZsq{}s making you more susceptible to persuasion... [if (cor\PYZgt{}33) \PYZob{}[if (cor\PYZlt{}66) \PYZob{}It\PYZsq{}s hard to fault her for trying. You aren\PYZsq{}t quite so unsavory a character as to employ a demon in controlling others, however. With [weapon] raised threateningly between the two of you, you decline the offer, and silently consider the lust seeping into you throughout this conversation. It\PYZsq{}d be best to go your separate ways now, lest you need to rush her down to stop her insidious aura.|The proof of her utility is plain to see. Being conscious of what she\PYZsq{}s doing makes it easy to resist, but for those unaware, you\PYZsq{}ll have much to exploit from them. On the other hand, it may be wiser to not have a demon specializing in tricks stalking you for the best moment to turn the tables. Mayhaps, keep her as a slave at camp? The unthinking approach you make raises the tension here.\PYZcb{}]|You aren\PYZsq{}t new to this magic at this point. You know what she\PYZsq{}s doing. You almost lost yourself in the moment, seeing as you let her get so close to you, so you push her away and raise your [weapon] threateningly. You pick your alliances on your own terms, not by the influence of magic or lust.\PYZcb{}][pg]\PYZdq{}); outputText(\PYZdq{}The manipulative little girl backs away, hands raised. [say: Calm down, I\PYZsq{}m just being forward about a very good idea. I\PYZsq{}ll just be on my way.][pg]\PYZdq{}); outputText(\PYZdq{}She leaves you a bit hot and bothered.\PYZdq{}); [if (cor\PYZgt{}65) \PYZob{}[Enslave].tooltip=\PYZdq{}Take her offer.\PYZdq{}\PYZcb{}] [Attack].tooltip=\PYZdq{}Bring her down before lust overwhelms you.\PYZdq{} [Leave].tooltip=\PYZdq{}Walk away now, before the situation gets any tenser.\PYZdq{} //Enslave Closing the meager distance quickly, you slam your [if (fist weapon, no unarmed) \PYZob{}arm|[if (blunt weapon, fist) \PYZob{}[weapon]|[if (sword) \PYZob{}pommel|fist\PYZcb{}]\PYZcb{}]\PYZcb{}] into the demon\PYZsq{}s gut, winding her. Should she behave herself, that\PYZsq{}s all the pain she\PYZsq{}ll have to endure, but it\PYZsq{}ll take restraint on her part. Explaining the nature of the deal as you decree, her powers are yours and yours alone, and she may not use them without your command. The camp is a safe place\PYZhy{}\PYZhy{}she should be grateful to leave this hostile wilderness, no matter the demands you make. You may even feed her. Visibly shaken, the Alice continues guarding her wounded abdomen as she straightens up and regains composure. [say: I\PYZhy{}I see. I will make it worth your while [sir]. I may be small, but I have invaluable cunni\PYZhy{}\PYZhy{}\PYZdq{} You cut her off and declare she needs a name. [\PYZsh{}name field\PYZsh{}] [Next] [Her Name].tooltip=\PYZdq{}You could call her whatever you want, but her real name will do fine.\PYZdq{} /Next [if (Alice, Aliss) \PYZob{}[alice], was it? She furls her brow. [say:N\PYZhy{}no, that\PYZsq{}s just\PYZhy{}\PYZhy{}] You won\PYZsq{}t be lingering out here all [day], and the passing of time prompts you to call [alice] to your side as you walk home.\PYZcb{}] [if (Telly) \PYZob{}She\PYZsq{}ll need a new dress, hers isn\PYZsq{}t frilly enough, and some [if (aliceskin!=light,white) \PYZob{}alchemical oils|[if (alicehair!=blonde) \PYZob{}hair dye|paint\PYZcb{}]\PYZcb{}] is called for, but [alice] has real promise.\PYZcb{}] [if (Lethice*) \PYZob{}The spitting image of Lethice, it seems, thus should be her name. Her face flinches in apparent bewilderment. [say: My name is\PYZhy{}\PYZhy{}] You yank her by the hair and usher her onward, toward home.\PYZcb{}] [if (Ceraph*, Seraph*) \PYZob{}[alice] is a good name for the small demoness. [say: C\PYZhy{}Ceraph? There\PYZsq{}s already a\PYZhy{}\PYZhy{}] [if (alice=Seraph*) \PYZob{}Spelled with an \PYZsq{}S\PYZsq{}, you clarify. \PYZcb{}][if (hasFollower=Ceraph) \PYZob{}No doubt your other slave will adore the miniature; though, she has no say in the matter, really. [say: Other slave..?]|Popular names are popular for a reason, and more importantly: you like that one for her.\PYZcb{}] Beckoning, you set off with [alice] in tow.\PYZcb{}] [if (Tiri) \PYZob{}You can\PYZsq{}t be bothered to find a girl already named Tiri, so you elect to make your own. If she\PYZsq{}s lucky, the name is the only detail you\PYZsq{}ll force her to adopt.\PYZcb{}] [if (Urta) \PYZob{}In the unlikely event she had any friends out here, they best accept she no longer exists from this point on. Off to your camp she goes, grimacing at her new name.\PYZcb{}] [if (Rathazul) \PYZob{}The aged alchemist would be so much better off with renewed youth. Maybe he\PYZsq{}ll see the light this way.\PYZcb{}] [if (name = helspawn\PYZsq{}s name) \PYZob{}This one will not grow any further, she can be your child forever. Helia may not like it, but she may be disinterested in knowing the Alice\PYZsq{}s name anyway.\PYZcb{}] [else \PYZob{}You\PYZsq{}ll be calling her [alice] hence forth. [say: My name is\PYZhy{}\PYZhy{}] [Alice] belongs to you now, and you\PYZsq{}ll have to pick a place for her at camp. Beckoning her, you set off for home.\PYZcb{}] /Her Name [say: Unil,] she says. [say: The \PYZdq{}oon\PYZdq{} is spelled as a u\PYZhy{}n\PYZhy{}\PYZhy{}] The details don\PYZsq{}t matter for the moment, you can ask later if you wish to [i:journal] about it. It\PYZsq{}s time to bring her home and get her accustomed to her new life.\PYZcb{}] ////Variable details for appearance based on what\PYZsq{}s generated in the encounter, modifiable with skin oil that should also have her tire herself out with magic trying to make the change work, and be hungering for release after the exertion since alices are difficult to change. I figure dye would work easily like normal. \end{Verbatim}