//Marble Kids Playtime with Rathazul V1.2 //Fixed formatting and some wording to make it more natural. //Added "marbleMultiKids" and "marbleSoleBoy" for having more than one kid with Marble and for only having one boy with her. More info in the Marble Nightmare Pure scene //It's meant to be added as another possible scene when choosing to spend time with Marble's kids. Requires Rathazul in camp. //I wrote a version with only pseudocode below, in case you prefer reading it like that //Rathazul. Code outputText("You spend some leisure time with [if (marbleMultiKids){the kids|[if (marbleSoleBoy){your son|your daughter}]}]."); outputText("Your games take you around the camp until you come across Rathazul, smoke rises from his alchemy equipment as he works on another one of his concoctions. Curious, your [if(marbleMultiKids){children run|[if (marbleSoleBoy){son|daughter}] runs}] up to him to get a closer look at his work and ask him what he is doing."); outputText ("[pg]Without looking away from his equipment, he explains he’s experimenting with a new potion, and this only makes your "); if (flags[kFLAGS.MARBLE_KIDS] > 1) outputText ("children more curious. They ask him"); else outputText("[if (marbleSoleBoy){son more curious. He|daughter more curious. She}] asks him"); outputText(" how his alchemy works, and the old rat-[if (nofur){man|morph]} raises his head, pleasantly surprised."); outputText("[pg]Rathazul’s years of experience are made evident from the way he speaks of the basics of alchemy and how he applies them while he continues working on his potion, explaining the process in a simplified manner. [if (player.inte <= 30){Just like you, y|Y}]our "); if (flags[kFLAGS.MARBLE_KIDS] > 1) outputText ("kids understand nothing of what he says, but they stay interested the whole explanation."); else outputText("[if (marbleSoleBoy){son|daughter}] doesn’t understand any of what he says, but stays interested in everything as he explains."); outputText(" After Rathazul’s lesson is finished, your [if (marbleMultiKids){children say|[if (marbleSoleBoy){son|daughter}] says}] goodbye to him and you return to the nursery."); doNext (returnToCampUseOneHour); //Rathazul. Pseudocode //This event requires Rathazul in your camp You spend some leisure time with [if (marbleMultiKids){the kids|[if (marbleSoleBoy){your son|your daughter}]}]. Your games take you around the camp until you come across Rathazul, smoke rises from his alchemy equipment as he works on another one of his concoctions. Curious, your [if(marbleMultiKids){children run|[if (marbleSoleBoy){son|daughter}] runs}] up to him to get a closer look at his work and ask him what he is doing. Without looking away from his equipment, he explains he’s experimenting with a new potion, and this only makes your [if (marbleMultiKids){children more curious. They ask him|[if (marbleSoleBoy){son more curious. He|daughter more curious. She}] asks him}] how does his alchemy work, and the old rat-[if (nofur){man|morph}] raises his head, pleasantly surprised. Rathazul’s years of experience are made evident from the way he speaks of the basics of alchemy and how he applies them while he continues working on his potion, explaining the process in a simplified manner. [if (player.inte <= 30){Just like you, y|Y}]our [if (marbleMultiKids){kids understand nothing of what he says, but they stay interested the whole explanation.|[if (marbleSoleBoy){son|daughter}] doesn’t understand anything of what he says, but stays interested about everything as he explains.}] After Rathazul's lesson is finished, your [if (marbleMultiKids){children say|[if (marbleSoleBoy){son|daughter}] says}] goodbye to Rathazul and you return to the nursery. //End event. 1 hour passes