\begin{Verbatim}[commandchars=\\\{\}] Different options based on who you have do the crafting. I\PYZsq{}m thinking it should also tie into other quests or character plotlines or endgame content (that way it\PYZsq{}s not just massive rewards for this one quest, but a combined reward for various things), for example using the pelt plus the pure pearl to craft the demonhide set, or require the pure pearl to be applied to unlock the set bonus. Even with the above, I\PYZsq{}m thinking this whole thing is kind of crazy and my random thought of \PYZdq{}an Akbal pelt might be nice\PYZdq{} has spiralled out of control. Terrestrial Fire is a pretty huge reward on its own, and this is just an additional optional thing tacked on, an alternative to taking Akbal as a pet. The current idea seems a bit much, even if the equipment is actually pretty weak/niche and just offers interesting alternative combat stuff. Maybe if this was just one part of a larger addition it would be better. If there are a bunch of different things you can make or do with combinations of different quest rewards (pure pearl, golem heart, golden antlers, Marae\PYZsq{}s lethicite, Holli\PYZsq{}s ashes, abyssal shard (changing it so you keep it after the nameless horror encounter), new trinkets we add to existing content, etc.), I think it would make all this stuff for Akbal more palatable. Of course, that\PYZsq{}s also a ton of work. Chilly Smith gives berserker armour (light armour) and jaguar claw weapons. Primarily benefits melee berserker style Armour improves the berserk ability but makes it cost health (a significant amount) instead of fatigue, claws have a chance of inflicting burning blood (hurts enemy every turn, more than bleeding, but increases their strength and speed and restores their fatigue), if you have both equipped then berserk can be activated without using up a turn. Requires ??? (Golden Antlers maybe?) Rathazul gives demonhide armour (medium armour) and a jaguar\PYZhy{}face shield. Primarily defensive boosts against demons Armour has a chance to reduce lust at the cost of health when casting spells while fighting demons, shield has greatly improved block chance against demons, if you have both equipped then you have a passive chance (for each enemy) every turn to cause fear for turn or two. Fear chance is tiny if enemy is same level as you and grows if they\PYZsq{}re lower, with a large bonus to the chance against demons. Note: \PYZdq{}Demons\PYZdq{} includes obvious actual demons like imps and succubi, but maybe also anything with 100 corruption. Other note: If the spell you\PYZsq{}re casting is black magic, the armour won\PYZsq{}t reduce your lust below the black magic threshold. Requires Pure Pearl? Although the pearl is perfectly usable already. Greta gives a jaguar\PYZhy{}pelt cloak and set of undergarments (bra and choice of loincloth or panties). Primarily benefits a tease/lust\PYZhy{}focused style Effect ideas, not entirely certain of these and unsure which goes on which item: Berserk increases lust damage? Chance of critical tease(/arouse/etc.?) that also raises your own lust? Tease effectiveness increases with each successive tease, but the hp damage you take also increases? Only the cloak and panties/loincloth have the special effect, the bra is unnecessary and is just an ordinary undergarment to match the set. When giving her the pelt for crafting, she\PYZsq{}ll ask if you want a loincloth or panties, then ask if you want a bra to go with it. Requires ??? Gargoyle can attempt to purify it (not entirely successful) which will result in a jaguar\PYZhy{}skin meditation rug for your cabin. In the process the eyes will crystallize into tiny gemstones (she tried to purify one and it just rotted immediately, so she decided to give the other to you to find a use for, note this is probably retarded) and you can use it as a consumable item that will be destroyed after a certain number of uses (message about getting dimmer and feeling weaker or something after every use, as a warning) or take it to a jeweller to have a ring made or the piercer in Tel\PYZsq{}Adre to get it as a piercing (ring is obviously more powerful since it uses a valuable equipment slot while piercings don\PYZsq{}t have any real tradeoff). Primarily benefits a \PYZdq{}magic berserker\PYZdq{} style. Rug effect undecided, but gives some bonus once per day when you use it to meditate (either an immediate effect or something that lasts for the day or a number of hours, or both), with an additional effect while wearing the ring/piercing (applies to an ongoing effect, so you can\PYZsq{}t just equip ring, meditate, remove ring) Ring grants a \PYZdq{}spell frenzy\PYZdq{} effect, after casting a spell there\PYZsq{}s a chance you\PYZsq{}ll be forced to cast another in the same turn, with an increased cost and always taking health instead of fatigue even without blood mage (it will always leave you with at least 1 health). Piercing gives Lesser Blood Mage perk, but converts to a much higher health cost than normal Blood Mage (doesn\PYZsq{}t do anything if you already have Blood Mage). If you get the piercing removed, keep it as a key item so you can have it re\PYZhy{}pierced later and it\PYZsq{}s not lost forever. Eye as a consumable casts a random Terrestrial Fire spell (unmerged) at no cost, even if you have black\PYZam{}white magic set? Requires ??? \end{Verbatim}