{"id":"dryxhc","deleted":false,"future_paste":false,"expired":false,"language":"text","created_at":"2024-09-24 23:55:00","expires_at":null,"content":"\/\/Playing Farmers and Tel'Adre with Marble's Kids\r\n\/\/It's meant to be added as another possible scene when choosing to spend time with Marble's kids. Can lead to a longer scene at Tel'Adre.\r\n\/\/I wrote a version with only pseudocode below, in case you prefer reading it like that\r\n\r\noutputText(\"Your  \");\r\nif (flags[kFLAGS.MARBLE_KIDS] > 1) outputText(\"kids run\");\r\nelse {\r\n    if (flags[kFLAGS.MARBLE_BOYS] == 1) outputText(\"son runs\");\r\n    else outputText(\"daughter runs\");\r\n}\r\noutputText(\" up to you as soon as you step into the nursery, shouting in excitement, [say:[daddy], [daddy]!] You spend the next half-hour outside playing farmers together, \");\r\nif (flags[kFLAGS.MARBLE_KIDS] > 1) outputText(\"though your children can\u2019t decide who\u2019s\");\r\nelse {\r\n    if (flags[kFLAGS.MARBLE_BOYS] == 1) outputText(\"with your little boy as\");\r\n    else outputText(\"with your little girl as\");\r\n}\r\noutputText(\"the owner of the farm.[pg]\");\r\n\/\/Put an if statement with a 1\/3 chance to jump to marbleKidsAtTelAdre here if the player discovered Tel\u2019Adre already. I tried myself, but I\u2019m not a programmer.\r\n\/\/If Dominika ever gets completed and it ends with her blowing up the city or a different update adds the choice to destroy it without getting a bad end, just modify a few lines of code so it never gets that 1\/3 chance to go to Tel\u2019Adre.\r\n\r\noutputText(\"Eventually, Marble comes see what you\u2019re doing and is dragged into the roleplay as well. Her work at the imaginary farm is very similar to her work at Whitney\u2019s, though she takes on a different persona. Your \");\r\nif (flags[kFLAGS.MARBLE_KIDS] > 1) outputText(\"kids find\");\r\nelse {\r\n    if (flags[kFLAGS.MARBLE_BOYS] == 1) outputText(\"son finds\");\r\n    else outputText(\"daughter finds\");\r\n}\r\noutputText(\" her imitation of Whitney\u2019s accent hilarious, though not as good as your imitation of Marble.\");\r\noutputText(\"[pg]You continue playing some more time before your child\");\r\nif (flags[kFLAGS.MARBLE_KIDS] > 1) outputText(\"ren get tired and return\");\r\nelse outputText(\" gets tired and goes back\");\r\noutputText(\" to the nursery.\");\r\ndoNext (returnToCampUseOneHour);\r\n\r\n\/\/marbleKidsAtTelAdre\r\noutputText(\"During a passionate discussion about apples with your kid\");\r\nif (flags[kFLAGS.MARBLE_KIDS] > 1) outputText(\"s\");\r\noutputText(\", Marble comes to ask you something. [say: Sweetie, I\u2019m missing some ingredients for tomorrow\u2019s dinner. Could you go get them for me?] you agree to go for her and she gives you a list of ingredients. They\u2019re not things you\u2019ll find in the forest, but they\u2019re not hard to gather for you, either. You should be able to get all of it at Tel\u2019Adre. [say: Thank you, I\u2019d go with you, but I have so much to do already.]\");\r\noutputText(\"[pg]You assure her it\u2019s not a problem, and that it will take you less than an hour. You tell your \");\r\nif (flags[kFLAGS.MARBLE_KIDS] == 1) {\r\n    if (flags[kFLAGS.MARBLE_BOYS] == 1) outputText(\"son\");\r\n    else outputText(\"daughter\");\r\n    outputText(\" to stay with mommy while you\u2019re out, but the kid has a different idea. [say: I want to go with you, [daddy], please!]\");}\r\nelse outputText(\"children to keep playing by themselves until you return, but they don\u2019t want to listen. [say: [daddy], take us with you! Please, [daddy]!]\");}\r\noutputText(\"[pg]You\u2019re hesitant to agree at first but, eventually, you are convinced by the insistent pleading. The city isn\u2019t more dangerous than the forest, its streets should be safe as long as you\u2019re there to protect against any criminal. Besides, it\u2019s good for your \");\r\nif (flags[kFLAGS.MARBLE_KIDS] > 1) outputText(\"children to get accustomed to the outside while they\u2019re still young\");\r\nelse {\r\n    if (flags[kFLAGS.MARBLE_BOYS] == 1) outputText(\"son to get used to the outside world while he\u2019s still young\");\r\n    else outputText(\"daughter to get used to the outside world while she\u2019s still a young girl\");\r\n}\r\noutputText(\", you\u2019ll just have to make sure not to step into the more perverted parts of the town.\");\r\noutputText(\"[pg]With the way travel works in Mareth, it takes you no time to reach Tel\u2019Adre. The guards eye you up when they notice you don\u2019t come alone, but the crystal proves your \");\r\nif (flags[kFLAGS.MARBLE_KIDS] > 1) outputText(\"children are\");\r\nelse {\r\n    if (flags[kFLAGS.MARBLE_BOYS] == 1) outputText(\"son is\");\r\n    else outputText(\"daughter is\");\r\n}\r\noutputText(\" pure and you\u2019re allowed inside.\");\r\noutputText(\"[pg]Your little kid\");\r\nif (flags[kFLAGS.MARBLE_KIDS] > 1) outputText(\"s seem\");\r\nelse outputText(\" seems\");\r\noutputText(\" curious of everything as you walk the streets, asking to visit any store you come across on your way\");\r\nif (flags[kFLAGS.MARBLE_KIDS] > 1) outputText(\". They\u2019re too excited to stay put, but they don\u2019t stray too far from you, either\");\r\nelse {\r\n    if (flags[kFLAGS.MARBLE_BOYS] == 0) outputText(\", her stamina never exhausting while she runs all over the streets\");\r\n    else outputText(\", never getting tired as he runs everywhere he can\");\r\n    outputText(\", but never straying farther than you allow\");\r\n}\r\noutputText(\".[pg]When you\u2019ve finished getting the ingredients you had come for, since you went faster than you expected, you decide to spend some more time window shopping for the sake of your \");\r\nif (flags[kFLAGS.MARBLE_KIDS] > 1) outputText(\"children. You didn\u2019t think it possible, but somehow they become more lively when you actually go to the stores they had asked to visit, and only get more excited\");\r\nelse {\r\n    if (flags[kFLAGS.MARBLE_BOYS] == 0) outputText(\"little girl. She\u2019s beaming when you enter one of the shops she had asked to go to\");\r\n    else outputText(\"little boy. He can\u2019t contain his joy when you enter one of the shops he had asked to visit\");\r\n    outputText(\", and only becomes more excited\");\r\n}\r\noutputText(\"with every place you visit after.[pg]Your child\");\r\nif (flags[kFLAGS.MARBLE_KIDS] > 1) outputText(\"ren\");\r\noutputText(\"\u2019s enthusiasm has several citizens\u2019 heads turn to you, and eventually guards come to see the source of the commotion. \");\r\nif ([kFlags.EDRYN_NUMBER_OF_KIDS] > 0) {\r\n    outputText(\"It takes you some time to clear up the misunderstanding, but they let you go without complaints and you can return back to camp in the time you expected.\");\r\n    marbleKidsAtTelAdreEnding();\r\n\/\/I originally wanted to only skip Edryn\u2019s part if you refused her baby and she ran away, but there is nothing indicating she\u2019d be okay or against you impregnating other girls behind her back after accepting her children, and I don\u2019t want to be the one to chose how she\u2019d react in that case\r\noutputText(\"Among them, you recognize Edryn. She smiles when she notices you, but she\u2019s surprised to see you\u2019re not alone this time. She takes a closer look, then asks you who \");\r\nif (flags[kFLAGS.MARBLE_KIDS] == 1) outputText(\"is the kid\");\r\nelse outputText(\"are the kids\");\r\noutputText(\" by your side.[pg]\");\r\nif (player.statusEffectv1(StatusEffects.Edryn) > 0) marbleKidsMeetEdrynFuckbuddy()\r\nelse marbleKidsMeetEdryn();\r\n\r\n\/\/marbleKidsMeetEdrynFuckbuddy()\r\noutputText(\"Her eyes go wide when you tell her \");\r\nif (flags[kFLAGS.MARBLE_KIDS] > 1) outputText(\"they\u2019re your children. [say: They\u2019re yours...really?] she stares at them in disbelief, but is quickly made to come to grips with reality when she hears them talk about you and their\");\r\nelse {\r\n    if (flags[kFLAGS.MARBLE_BOYS] == 0) outputText(\"she\u2019s your daughter. [say: Y-your daughter?] she has a hard time believing your words, but has to face the facts when your girl mentions you and her\");\r\n    else outputText(\"he\u2019s your son. [Y-you have a son?] she asks in disbelief. Only becoming more nervous when your son confirms it and mentions his\");\r\nif (player.gender == Gender.FEMALE) outputText(\" other\");\r\noutputText(\" mommy Marble.\");\r\n\r\nif (flags[KFLAGS.MARBLE_KIDS] > 999) && (silly) tooManyCows;\r\n\r\noutputText(\"[pg][say: T-that\u2019s...congratulations on becoming a [father]!] she blurts, trying to sound calm. She quickly changes the subject after, speaking directly to your child\");\r\nif (flags[kFLAGS.MARBLE_KIDS] > 1) outputText(\"ren\");\r\noutputText(\". [saystart] Are your \");\r\nif (player.gender == Gender.MALE) outputText(\"mom and dad\");\r\nelse outputText(\"parents\");\r\noutputText(\" taking good care of you?[sayend] Edryn sighs in relief when she gets a resounding [say: yes] as an answer, but she has a hard time looking at them directly. Turning back to you, she asks you [say: I know Tel\u2019Adre isn\u2019t perfect, but won\u2019t your family be safer if you move here?]\");\r\noutputText(\"[pg]You refuse her offer and explain your camp is safe enough for your family\");\r\nif (player.hasPerk(PerkLib.HistoryDEUSVULT)) outputText(\", and you have no interest in bringing them to a town that can\u2019t keep the filth of corruption under control inside its own streets. Edryn is taken aback, but nods politely.\");\r\nelse if (flags[KFLAGS.MARBLE_KIDS] > 39)  outputText(\", and moving so many children to live here at once would be a strain on the town. Edryn understands your reasoning, though she maintains her position.\");\r\nelse outputText(\".\");\r\noutputText(\"[pg][say: If you ever change your mind, don\u2019t doubt to come here with your family,] she then comes closer to you and whispers [say: does their mother know we\u2026] she stops short of asking the obvious question and excuses herself to resume her job of guarding the city.\")\r\noutputText(\"[pg]It\u2019s getting late for you, so you leave as well.\")\r\nmarbleKidsAtTelAdreEnding();\r\n\r\n\/\/marbleKidsMeetEdryn()\r\nif (player.isChild()){\r\n    outputText(\"She can\u2019t believe her ears when you tell her\");\r\n    if (flags[kFLAGS.MARBLE_KIDS] > 1) outputText(\"they are your children. [saystart]They\u2019re\");\r\n    else {\r\n        if (flags[kFLAGS.MARBLE_BOYS] == 0) outputText(\"she is your daughter.  [saystart]She\u2019s\");\r\n        else outputText(\"he\u2019s your son. [saystart]He\u2019s\");\r\n    outputText(\"yours? You\u2019re so young and already a [father]?[sayend][pg]\");\r\n    if (flags[KFLAGS.MARBLE_KIDS] == 1) {\r\n        outputText(\"Edryn takes a closer look \");\r\n        if (flags[kFLAGS.MARBLE_BOYS] == 0) outputText(\"at your daughter\");\r\n        else outputText(\"at your son\");\r\n        if (player.race != \"cow-morph\") && (player.race != \"cow-boy\") outputText(\". Though you\u2019re not the same species, y\");\r\n        else outputText(\". Y\");\r\n        outputText(\"ou two share a familiar resemblance that she notices.\");\r\n    }\r\n    else {\r\n        else outputText(\"Edryn looks closer at the little bovine kids. T\");\r\n        if (player.race != \"cow-morph\") && (player.race != \"cow-boy\") outputText(\". Though they\u2019re a different species, t\");\r\n        outputText(\"hey have a familiar resemblance to their [father] that she notices.\");\r\n    }\r\n\r\n    if (flags[KFLAGS.MARBLE_KIDS] > 999) && (silly) tooManyCows;\r\n\r\n    if (flags[KFLAGS.MARBLE_KIDS] > 39) outputText(\"Her eyes are open wide as she stares in awe. Despite your age, you\u2019ve managed to breed enough to populate a village, and you likely have more yet to come. [say: W-wow, this is...how fertile are you?]\");\r\n    else if (flags[KFLAGS.MARBLE_KIDS] > 9) outputText(\"She stares in silence for a moment, amazed you could bring so many children to life.\");\r\n    else if (flags[KFLAGS.MARBLE_KIDS] > 3) outputText(\"[say: You\u2019ve made a big family already\u2026]\");\r\n    outputText(\"[pg]She takes another look at you. [say: [name], you\u2019re not taking care of them by yourself, are you?]\");\r\n    outputText(\"[pg]You give her a brief rundown of how you met Marble and your life together, including the reason you came here at the end of it. Your kid\");\r\n    if (flags[kFLAGS.MARBLE_KIDS] > 1) outputText(\"s have plenty to say about her and you too, even if most of it is enthusiastic praise\");\r\n    else outputText(\" has plenty to say about you and your lover too, most of it praises\");\r\n    outputText(\". When you\u2019re finished talking, Edryn seems relieved, but quickly changes the subject to something else, offering to escort you back to the gate.[pg]\");\r\n    outputText(\"Just like you did the first time you came to town, y\");\r\n}\r\nelse {\r\n    outputText(\"You introduce your child\");\r\n    if (flags[kFLAGS.MARBLE_KIDS] > 1) outputText(\"ren\");\r\n    outputText(\" to her\");\r\n    if (flags[KFLAGS.MARBLE_KIDS] > 999) && (silly) tooManyCows;\r\n    outputText(\", and she congratulates you for becoming a father\");\r\n    if (flags[KFLAGS.MARBLE_KIDS] > 39) outputText(\" after she gets over the shocking realization of how immense your family is. It\u2019s big enough to populate a village, and likely with more to come.\");\r\n    else if (flags[KFLAGS.MARBLE_KIDS] > 9) outputText(\", while also expressing surprise at your huge family.\");\r\n    else if (flags[KFLAGS.MARBLE_KIDS] > 3) outputText(\". [say: You\u2019ve been busy,] she says, as she looks at your rather large family.\");\r\noutputText(\"[pg]Your \");\r\n    if (flags[kFLAGS.MARBLE_KIDS] > 1) {\r\n        outputText(\"kids greet her with joy and energy\");\r\n        if (player.isTaur()) outputText(\", excited to see another centaur like their [say: [daddy]\");\r\n    }\r\n    else {\r\n        if (flags[kFLAGS.MARBLE_BOYS] == 0) outputText(\"daughter greets her with the same joy and energy she always has\");\r\n        else outputText(\"son greets her with his typical joy and energy\");\r\n        if (player.isTaur()) outputText(\", excited to see another centaur just like [say: [daddy]]\");\r\n    }\r\n    outputText(\"Edryn smiles in kind, then asks you what brings you here. When you give her a quick explanation and tell her you were planning to leave soon, she offers to escort your to the gate.[pg]Y\");\r\n}\r\nif (flags[kFLAGS.MARBLE_KIDS] == 1) {\r\n    if (flags[kFLAGS.MARBLE_BOYS] == 0) outputText(\"our daughter\");\r\n    else outputText(\"our son\");\r\n    outputText(\"rides Edryn on the way back.\");\r\n}\r\nelse outputText(\"our children ride Edryn on the way back.\");\r\nif (flags[kFLAGS.MARBLE_KIDS] > 4) outputText(\" Since they\u2019re too many to ride her back at once, though, they need to take turns.\");\r\nif (flags[kFLAGS.MARBLE_KIDS] < 9) && (player.isTaur()) outputText(\" The ones that aren\u2019t on her back ride yours, leaving none of your kids on the ground.\");\r\noutputText(\" You speak with Edryn about the town as you walk. She suggests moving with your family to Tel\u2019Adre, pointing at the empty houses you could live in, \");\r\nif (player.hasPerk(PerkLib.HistoryDEUSVULT)) outputText(\"but you tell her you refuse to live here with your family if the guards can\u2019t take care of the degeneracy filling the streets. Edryn is caught off guard by your comment, and doesn\u2019t argue back against it.\");\r\nelse if (flags[KFLAGS.MARBLE_KIDS] > 39)  outputText(\"but you refuse. Bringing so many people at once to live would be a strain on the town.\");\r\nelse outputText(\"but you tell her you are safe in your camp.\");\r\noutputText(\"[pg][say: That\u2019s fine, but if you ever change your mind, you and your family are welcome here,] she bids farewell and leaves to continue her job as a guard. Your kid\");\r\nif (flags[kFLAGS.MARBLE_KIDS] > 1) outputText(\"s wave\");\r\nelse outputText(\" waves\");\r\noutputText(\" goodbye as you return home, too.\");\r\n\r\ntooManycows();\r\noutputText(\"[pg]The gargantuan size of your family leaves her speechless. Unable to cope with the absurdity of you bringing so many kids to life and managing to fit them all in the streets, she turns around and leaves to get a drink at the Wet Bitch. Your children look at you in confusion, but you tell them it\u2019s all fine before you leave Tel\u2019Adre.\");\r\n\r\n\/\/marbleKidsAtTelAdreEnding()\r\noutputText(\"[pg]Returning to camp from the city is as fast as traveling to it. When you arrive, the first thing you see is Marble waiting for you with open arms at \");\r\nif (flags[kFLAGS.CAMP_WALL_GATE] > 0) outputText(\"the gate.\");\r\nelse outputText(\"the edge of the camp.\");\r\nif (player.tallness < 60) outputText(\" She lifts you up in the air and embraces you while you share a loving kiss\");\r\nelse outputText(\"She runs to you and hugs you tightly before giving you a kiss\");\r\noutputText(\", then your \");\r\nif (flags[kFLAGS.MARBLE_KIDS] > 1) outputText(\"children join\");\r\nelse {\r\n    if (flags[kFLAGS.MARBLE_BOYS] == 0) outputText(\"daughter joins\");\r\n    else outputText(\"son joins\");\r\n}\r\nelse outputText(\" in on the hug, clinging to your legs\");\r\nif (flags[kFLAGS.MARBLE_KIDS] > 4) outputText(\" while the ones who can\u2019t fit hug their siblings or try to squeeze through them to get to you\");\r\noutputText(\". You spend some more time together like this before your child\");\r\nif (flags[kFLAGS.MARBLE_KIDS] > 1) outputText(\"ren return\");\r\nelse outputText(\" returns\");\r\noutputText(\" to the rnursery\");\r\ndoNext (returnToCampUseOneHour);\r\n\r\n\r\n\/\/Pseudocode only version\r\n\r\nYour [if (flags[kFLAGS.MARBLE_KIDS] > 1){kids run|[if (flags[kFLAGS.MARBLE_BOYS] == 1){son runs|daughter runs}] runs}] up to you as soon as you step into the nursery, shouting in excitement, [say: [daddy], [daddy]!] You spend the next half-hour outside playing farmers together, [if (flags[kFLAGS.MARBLE_KIDS] > 1){though your children can\u2019t decide who\u2019s|[if (flags[kFLAGS.MARBLE_BOYS] == 1){with your little boy as|with your little girl as}]}] the owner of the farm.\r\n\r\n\/\/1\/3 chance for Marble to ask you to go get ingredients. Shown below. Otherwise continue here\r\n\/\/If Dominika ever gets completed and it ends with her blowing up the city or a different update adds the choice to destroy it without getting a bad end, just modify a few lines of code so it never gets that 1\/3 chance to go to Tel\u2019Adre\r\n\r\nEventually, Marble comes see what you\u2019re doing and is dragged into the roleplay as well. Her work at the imaginary farm is very similar to her work at Whitney\u2019s, though she takes on a different persona. Your [if (flags[kFLAGS.MARBLE_KIDS] > 1{kids find|[if flags[kFLAGS.MARBLE_BOYS] == 1){son finds|daughter finds}]}] her imitation of Whitney\u2019s accent hilarious, though not as good as your imitation of Marble.\r\n\r\nYou continue playing some more time before your child[if (flags[kFLAGS.MARBLE_KIDS] > 1){ren get tired and return| gets tired and goes back}] to the nursery.\r\n\/\/end event. One hour passes\r\n\r\n\/\/Tel\u2019Adre Shopping. This event requires you to have discovered Tel\u2019Adre.\r\nDuring a passionate discussion about apples with your kid[if (flags[kFLAGS.MARBLE_KIDS] > 1){s}], Marble comes to ask you something. [say: Sweetie, I\u2019m missing some ingredients for tomorrow\u2019s dinner. Could you go get them for me?] you agree to go for her and she gives you a list of ingredients. They\u2019re not things you\u2019ll find in the forest, but they\u2019re not hard to gather for you, either. You should be able to get all of it at Tel\u2019Adre. [say: Thank you, I\u2019d go with you, but I have so much to do already.]\r\n\r\nYou assure her it\u2019s not a problem, and that it will take you less than an hour. You tell your [if (flags[kFLAGS.MARBLE_KIDS] == 1){[if (flags[kFLAGS.MARBLE_BOYS] == 1){son|daughter}] to stay with mommy while you\u2019re out, but the kid has a different idea. [say: I want to go with you, [daddy], please!]|children to keep playing by themselves until you return, but they don\u2019t want to listen. [say: [daddy], take us with you! Please, [daddy]!}]}]\r\n\r\nYou\u2019re hesitant to agree at first but, eventually, you are convinced by the insistent pleading. The city isn\u2019t more dangerous than the forest, its streets should be safe as long as you\u2019re there to protect against any criminal. Besides, it\u2019s good for your [if (flags[kFLAGS.MARBLE_KIDS] > 1{children to get accustomed to the outside while they\u2019re still young|[if flags[kFLAGS.MARBLE_BOYS] == 1){son to get used to the outside world while he\u2019s still young|daughter to get used to the outside world while she\u2019s still a young girl}]}], you\u2019ll just have to make sure not to step into the more perverted parts of the town.\r\n\r\nWith the way travel works in Mareth, it takes you no time to reach Tel\u2019Adre. The guards eye you up when they notice you don\u2019t come alone, but the crystal proves your [if (flags[kFLAGS.MARBLE_KIDS] > 1){children are|[if (flags[kFLAGS.MARBLE_BOYS] == 0){daughter is|son is}]}] pure and you\u2019re allowed inside.\r\n\r\nYour little kid[if (flags[kFLAGS.MARBLE_KIDS] > 1){s seem| seems}] curious of everything as you walk the streets, asking to visit any store you come across on your way[if (flags[kFLAGS.MARBLE_KIDS] > 1){. They\u2019re too excited to stay put, but they don\u2019t stray too far from you, either|[if (flags[kFLAGS.MARBLE_BOYS] == 0){, her stamina never exhausting while she runs all over the streets|, never getting tired as he runs everywhere he can}], but never straying farther than you allow}].\r\n\r\nWhen you\u2019ve finished getting the ingredients you had come for, since you went faster than you expected, you decide to spend some more time window shopping for the sake of your [if (flags[kFLAGS.MARBLE_KIDS] > 1){children. You didn\u2019t think it possible, but somehow they become more lively when you actually go to the stores they had asked to visit, and only get more excited|[if (flags[kFLAGS.MARBLE_BOYS] == 0){little girl. She\u2019s beaming when you enter one of the shops she had asked to go to|little boy. He can\u2019t contain his joy when you enter one of the shops he had asked to visit}], and only becomes more excited}] with every place you visit after.\r\n\r\nYour child[if (flags[kFLAGS.MARBLE_BOYS] > 1){ren}]\u2019s enthusiasm has several citizens\u2019 heads turn to you, and eventually guards come to see the source of the commotion. \r\n\r\n\/\/If Edryn ever got pregnant, continue with this in the same paragraph.\r\nIt takes you some time to clear up the misunderstanding, but they let you go without complaints and you can return back to camp in the time you expected. [From here on continues to merging part]\r\n\r\n\/\/I originally wanted to only skip Edryn\u2019s part if you refused her baby and she ran away, but there is nothing indicating she\u2019d be okay or against you impregnating other girls behind her back after accepting her children, and I don\u2019t want to be the one to chose how she\u2019d react in that case\/\/\r\n\r\n\/\/Else, continue on the same paragraph\r\nAmong them, you recognize Edryn. She smiles when she notices you, but she\u2019s surprised to see you\u2019re not alone this time. She takes a closer look, then asks you who [if (flags[kFLAGS.MARBLE_KIDS] == 1){is the kid|are the kids}] by your side.\r\n\r\n    \/\/If you had sex with her\r\nHer eyes go wide when you tell her [if (flags[kFLAGS.MARBLE_KIDS] > 1){they\u2019re your children. [say: They\u2019re yours...really?] she stares at them in disbelief, but is quickly made to come to grips with reality when she hears them talk about you and their|[if (flags[kFLAGS.MARBLE_BOYS] == 0){she\u2019s your daughter. [say: Y-your daughter?] she has a hard time believing your words, but has to face the facts when your girl mentions you and her|he\u2019s your son. [say: Y-you have a son?] she asks in disbelief. Only becoming more nervous when your son confirms it and mentions his}]}] [if (player.gender == Gender.FEMALE){other}] mommy Marble.\r\n\r\n\/\/[if (flags[KFLAGS.MARBLE_KIDS] > 999) && (silly)] it jumps to tooManyCows and ends prematurely. That part of the scene is below.\r\n\r\n[say: T-that\u2019s...congratulations on becoming a [father]!] she blurts, trying to sound calm. She quickly changes the subject after, speaking directly to your child[if (flags[kFLAGS.MARBLE_KIDS] > 1){ren}]. [say: Are your [if (player.gender == Gender.MALE){mom and dad|parents}] taking good care of you?] Edryn sighs in relief when she gets a resounding [say: yes] as an answer, but she has a hard time looking at them directly. Turning back to you, she asks you [say: I know Tel\u2019Adre isn\u2019t perfect, but won\u2019t your family be safer if you move here?]\r\n\r\nYou refuse her offer and explain your camp is safe enough for your family[if player.hasPerk(PerkLib.HistoryDEUSVULT){, and you have no interest in bringing them to a town that can\u2019t keep the filth of corruption under control inside its own streets. Edryn is taken aback, but nods politely.|[if (flags[KFLAGS.MARBLE_KIDS] > 39){, and moving so many children to live here at once would be a strain on the town. Edryn understands your reasoning, though she maintains her position.}]|.}] \r\n\r\n[say: If you ever change your mind, don\u2019t doubt to come here with your family,] she then comes closer to you and whispers [say: does their mother know we\u2026] she stops short of asking the obvious question and excuses herself to resume her job of guarding the city. \r\n\r\nIt\u2019s getting late for you, so you leave as well.\r\n\r\n    \/\/If you never had sex with her\r\n        \/\/If you\u2019re a kid\r\nShe can\u2019t believe her ears when you tell her [if (flags[kFLAGS.MARBLE_KIDS] > 1){they are your children. [saystart]They\u2019re}]|[if [if (flags[kFLAGS.MARBLE_BOYS] == 0){she is your daughter. [saystart]She\u2019s]|he\u2019s your son. [saystart]He\u2019s}]}] yours? You\u2019re so young and already a [father]?[sayend]\r\n\r\n [if (flags[KFLAGS.MARBLE_KIDS] == 1) {Edryn takes a closer look [if (flags[kFLAGS.MARBLE_BOYS] == 0){at your daughter|at your son}][if (player.race != \"cow-morph\") && (player.race != \"cow-boy\"){. Though you\u2019re not the same species, y|. Y}]ou two share a familiar resemblance that she notices.}] \r\n\r\n[if (flags[KFLAGS.MARBLE_KIDS] > 1) {Edryn looks closer at the little bovine kids. T[if (player.race != \"cow-morph\") && (player.race != \"cow-boy\"){hough they\u2019re a different species, t}]hey have a familiar resemblance to their [father] that she notices.}]\r\n \r\n\/\/[if (flags[KFLAGS.MARBLE_KIDS] > 999) && (silly)] it jumps to tooManyCows and ends prematurely. That part of the scene is below.\r\n\r\n[if (flags[KFLAGS.MARBLE_KIDS] > 39){Her eyes are open wide as she stares in awe. Despite your age, you\u2019ve managed to breed enough to populate a village, and you likely have more yet to come. [say: W-wow, this is...how fertile are you?] |[if (flags[KFLAGS.MARBLE_KIDS] > 9){She stares in silence for a moment, amazed you could bring so many children to life. }]|[if (flags[KFLAGS.MARBLE_KIDS] > 3) {[say: You\u2019ve made a big family already\u2026]}]}]\r\n\r\nShe takes another look at you. [say: [name], you\u2019re not taking care of them by yourself, are you?]\r\n\r\nYou give her a brief rundown of how you met Marble and your life together, including the reason you came here at the end of it. Your kid[if (flags[kFLAGS.MARBLE_KIDS] > 1){s have plenty to say about her and you too, even if most of it is enthusiastic praise| has plenty to say about you and your lover too, most of it praises}]. When you\u2019re finished talking, Edryn seems relieved, but quickly changes the subject to something else, offering to escort you back to the gate.\r\n\r\n        \/\/If you\u2019re not a kid\r\nYou introduce your child[if (flags[kFLAGS.MARBLE_KIDS] > 1){ren}] to her[if (flags[KFLAGS.MARBLE_KIDS] > 999) && (silly){.[pg] tooManyCows}], and she congratulates you for becoming a father[if (flags[KFLAGS.MARBLE_KIDS] > 39){ after she gets over the shocking realization of how immense your family is. It\u2019s big enough to populate a village, and likely with more to come.|[if (flags[KFLAGS.MARBLE_KIDS] > 9){, while also expressing surprise at your huge family.}]|[if (flags[KFLAGS.MARBLE_KIDS] > 3) {. [say: You\u2019ve been busy,] she says, as she looks at your rather large family.}]}]\r\n\r\nYour [if (flags[kFLAGS.MARBLE_KIDS] > 1){kids greet her with joy and energy[if (player.isTaur()){, excited to see another centaur like their [say: [daddy]]|that\u2019s common of them}].|[if (flags[kFLAGS.MARBLE_BOYS] == 0){daughter greets her with the same joy and energy she always has|son greets her with his typical joy and energy}][if (player.isTaur()){, excited to see another centaur just like [say: [daddy]]}].}]. Edryn smiles in kind, then asks you what brings you here. When you give her a quick explanation and tell her you were planning to leave soon, she offers to escort your to the gate.\r\n\r\n        \/\/Both kid and not kid merge here\r\n[if (player.isChild()){Just like you did the first time you came to town, y|Y}][if (flags[kFLAGS.MARBLE_KIDS] == 1){[if (flags[kFLAGS.MARBLE_BOYS] == 0){our daughter|our son}] rides Edryn on the way back.|our children ride Edryn on the way back.]}][if (flags[kFLAGS.MARBLE_KIDS] > 4){ Since they\u2019re too many to ride her back at once, though, they need to take turns. [if (flags[kFLAGS.MARBLE_KIDS] < 9) && (player.isTaur()){ The ones that aren\u2019t on her back ride yours, leaving none of your kids on the ground.}]\r\n\r\nYou speak with Edryn about the town as you walk. She suggests moving with your family to Tel\u2019Adre, pointing at the empty houses you could live in, [if player.hasPerk(PerkLib.HistoryDEUSVULT){but you tell her you refuse to live here with your family if the guards can\u2019t take care of the degeneracy filling the streets. Edryn is caught off guard by your comment, and doesn\u2019t argue back against it.|[if (flags[KFLAGS.MARBLE_KIDS] > 39){but you refuse. Bringing so many people at once to live would be a strain on the town.}|but you tell her you are safe in your camp.}]\r\n\r\n[say: That\u2019s fine, but if you ever change your mind, you and your family are welcome here,] she bids farewell and leaves to continue her job as a guard. Your kid[if (flags[kFLAGS.MARBLE_KIDS] > 1){s wave| waves}] goodbye as you return home, too.\r\n\r\n\/\/ tooManyCows \r\nThe gargantuan size of your family leaves her speechless. Unable to cope with the absurdity of you bringing so many kids to life and managing to fit them all in the streets, she turns around and leaves to get a drink at the Wet Bitch. Your children look at you in confusion, but you tell them it\u2019s all fine before you leave Tel\u2019Adre.\r\n\r\n\/\/All versions of the Tel\u2019Adre visit merge here\r\nReturning to camp from the city is as fast as traveling to it. When you arrive, the first thing you see is Marble waiting for you with open arms at [if (flags[kFLAGS.CAMP_WALL_GATE] > 0){the gate.|the edge of the camp.}] [if (player.tallness < 60){ She lifts you up in the air and embraces you while you share a loving kiss|She runs to you and hugs you tightly before giving you a kiss}], then your [if (flags[kFLAGS.MARBLE_KIDS] > 1){children join |[if (flags[kFLAGS.MARBLE_BOYS] == 0){daughter|son}] joins}] in on the hug, clinging to your legs[if (flags[kFLAGS.MARBLE_KIDS] > 4){ while the ones who can\u2019t fit hug their siblings or try to squeeze through them to get to you}]. You spend some more time together like this before your child[if (flags[kFLAGS.MARBLE_KIDS] > 1){ren return| returns}] to the nursery.\r\n\r\n\/\/event ends here. One hour passes."}