/////ITEM from the battle in the 1.9 dungeon
"BJD", "Ball-Jointed Doll", "a ball-jointed doll", 2000, "A detailed and subtly shaded demon-girl doll made from clay by a master artisan. The doll has auburn hair and wears a pink dress that crosses lolita and ballet fashions, with an extremely large bow on her back where one might expect wings.[if (seenvulva) { The doll is anatomically correct.}]");
//On-use in battle
You aren't sure how to control this doll as the demon did.[if (knowsTKBlast) { Your telekinesis is too unrefined.}]
//On-use outside battle
This doll resembles a[if (hasalicecodex) {n Alice| child-like demon-girl}], though smaller than a living one, at almost [if (metric) {a meter|three feet}] tall[if (height < 48) {--even smaller than you}]. Still, she is far larger and more detailed than any doll you could even dream of seeing back in Ingnam, with precisely shaped ball joints granting a great deal of articulation. She is also quite light weight, making it easy to maneuver and pose her. Her cold, rigid, hollow limbs are pale, with subtle shading that looks eerily close to skin.
The doll's dress is a pastel pink, and tight to her body. An enormous ribbon is wrapped around her midsection, tying up in the shape of a giant bow behind her; hidden underneath the ribbon are laces to loosen or tighten the dress. Her skirt is wide and airy, and naturally rests a short ways out from her knees. Thin, sheer stockings clad her nimble legs, doing little to nothing to hide the shape and details of her thighs and knee-joints, and her feet are protected by ballet shoes.
[Display] [Strip] [Back]
///Strip, raise lust, save seenvulva
Inspecting around the pale, auburn-haired doll, you settle on the enormous pink ribbon tied tightly around her waist. With a slow, long pull, you unfasten the bow and the ribbon comes free, sliding from her body. The dress is snug, clinging to her sculpted torso, but now revealed, you find small strings to loosen the fanciful dancing attire. One bit of fortune to this doll being as large as an entire human toddler is that these laces aren't too frustrating to pick at, and will probably not be too much trouble to tie back up later.
A curious impulse envelopes you, and you drag the top of her outfit, slipping it down her chest. Two petite breasts are revealed; they're smooth to the touch, but molded into gentle slopes and capped with small, slightly pink nipples. Her chest looks just real enough that you practically feel the warmth of it through the cold, porcelain shell. You catch yourself rubbing your thumb over it, tracing the faint raised shape with the pad of your finger. She may just be a doll, but arousal is building deep down.
It seems perverse to feel up this articulated sculpture, yet that doesn't stop you as you wander your [hand] down to her skirt next, pushing it up to peer beneath. Her thighs are clad in sheer stockings, doing nothing to hide the ball joints of her hips or her plain white panties. Every detail ingrains itself into your eyes as you pull the stockings down to her thighs and brush your hand over the panties. The soft material doesn't cling as tight to her rigid shape as the stockings do, and there's not a hint of give you press and feel the hard, hollow clay of her ass. Lust and anticipation builds.
A moment later you slip the panties down as well, dragging the fabric past her buttocks and thigh joints, joining the bunched up fabric already gathered above her knees. The doll's groin features a vulva, sculpted with adorable, rounded folds and just enough definition to look real. It's at once to be expected of a demonic piece of art and also more restrained than you'd have figured. There's a light touch of pink inside, but no hole.
[Horny options] [Re-Dress] [Stop]
///Display "Put her up somewhere to look nice." disableif not at camp "This would be an odd place to put her."
//The makeshift shrine is just any empty spot you put the gold statue, but if proper shrine stuff is added later, will update
//Yes this is not functional code, wasn't functional conditional converter either
Glancing around, the first thing to catch your eye is /*[if (builtshrine) {the shrine you built, followed next by }]*/[if (builtcabin) {
[if (outside cabin) {
your cabin, [if (hastable || hasdesk || hasdresser || hasnightstand || hasbookshelf) {
where there's some furnishing you could use
|
though you're not sure where you'd put her besides [if (builtbed) {the bed|the floor}]
}]
|
[if (placed golden statue) {
the [statuelocation], beside the golden statue you acquired, [if (builtbed) {
followed next by the bed[if (teddybears on bed > 0) {, alongside your stuffed bear[if (teddybears on bed > 1) {s}]}]
|
[if (builtbed) {
the bed[if (teddybears on bed > 0) {, alongside your stuffed bear[if (teddybears on bed > 1) {s}]}]
|
(((some sort of case like the statue placement, automatically stating the first valid furnishing you can place on)))
}]
}]
|
though you're not sure where you'd put her besides [if (builtbed) {the bed|the floor}]
}]
}]
|
[if (any chest) {the chest|a flat-ish rock}] beside your tent
}].
/Select location, don't clear text
/List button for the first valid location [[Location]] and save it like the statue does
[pg]The [location] will do well enough--[if (dollLocation == statueLocation) {if it's good enough for a sacred statue of gold, it's good enough for any other treasure|you've not really considered what a proper \"doll display\" would consist of}]. Brushing aside the thoughts, you
/[Bed] if you have one
[pg]